TILEMAP ENABLE (38,24,16) CLS YELLOW COLOR BORDER RED INK BLACK SCREEN ROWS 24 SCREEN COLUMNS 38 HOME ' PRINT "A"; ' LOCATE SCREEN TILES WIDTH - 1, 0 ' PRINT "B1"; ' LOCATE SCREEN TILES WIDTH - 1, 1 ' PRINT "B2"; ' LOCATE SCREEN TILES WIDTH - 1, 2 ' PRINT "B3"; ' LOCATE 0, SCREEN TILES HEIGHT - 1 ' PRINT "C"; ' LOCATE SCREEN TILES WIDTH - 1, SCREEN TILES HEIGHT - 1 ' PRINT "D"; FOR i=0 TO SCREEN TILES HEIGHT - 1 PRINT STRING(CHR$(65+i), SCREEN TILES WIDTH); NEXT x = 4 y = 4 up = 0 down = 0 SCREEN VERTICAL SCROLL y SCREEN HORIZONTAL SCROLL x BEGIN GAMELOOP k = SCANCODE j = JOY(0) IF (k > 0) OR (j > 0) THEN SELECT CASE k CASE KEY W IF y > 0 THEN DEC y ELSE up = 1 y = 7 ENDIF CASE KEY X IF y < 7 THEN INC y ELSE down = 1 y = 0 ENDIF CASE KEY A IF x > 0 THEN DEC x ELSE x = 7 ENDIF CASE KEY D IF x < 7 THEN INC x ELSE x = 0 ENDIF ENDSELECT SELECT CASE j CASE JOY UP IF y > 0 THEN DEC y ELSE up = 1 y = 7 ENDIF CASE JOY DOWN IF y < 7 THEN INC y ELSE down = 1 y = 0 ENDIF CASE JOY LEFT IF x > 0 THEN DEC x ELSE x = 7 ENDIF CASE JOY RIGHT IF x < 7 THEN INC x ELSE x = 0 ENDIF ENDSELECT SCREEN VERTICAL SCROLL y SCREEN HORIZONTAL SCROLL x IF down > 0 THEN VSCROLL SCREEN DOWN LOCATE 0, 0: PRINT "1234567890"; down = 0 ENDIF IF up > 0 THEN VSCROLL SCREEN UP LOCATE 0, 25: PRINT "1234567890"; up = 0 ENDIF ENDIF END GAMELOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari scrolling_example_01.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe scrolling_example_01.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl scrolling_example_01.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe scrolling_example_01.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 scrolling_example_01.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe scrolling_example_01.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 scrolling_example_01.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe scrolling_example_01.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 scrolling_example_01.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe scrolling_example_01.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 scrolling_example_01.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe scrolling_example_01.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 scrolling_example_01.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe scrolling_example_01.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op scrolling_example_01.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe scrolling_example_01.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op scrolling_example_01.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe scrolling_example_01.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 scrolling_example_01.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe scrolling_example_01.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx scrolling_example_01.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe scrolling_example_01.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 scrolling_example_01.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe scrolling_example_01.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 scrolling_example_01.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe scrolling_example_01.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco scrolling_example_01.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe scrolling_example_01.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco scrolling_example_01.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe scrolling_example_01.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 scrolling_example_01.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe scrolling_example_01.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 scrolling_example_01.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe scrolling_example_01.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!