— DRAW BKG CHARACTERS — Mano Courie — Madame Xavasca
RANDOMIZE:x%=0 : y%=0 : a$="" : b$="" DIM bkg(512)= #{$80,$80,$80,$80,$80,$a7,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $ac,$ad,$af,$af,$af,$af,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$c4,$c2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$80,$80,$ae,$ad,$af,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ca,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$a1,$a3,$ab,$a3,$a3,$ab,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$a7,$af,$af,$af,$df,$dd,$df,$ac,$ac,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c9,$c2,$80,$ff,$ff,$bb,$80,$80,$80,$80,_ $a7,$af,$af,$80,$df,$df,$80,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c4,$c8,$cc,$cc,$bf,$ba,$c3,$c6,$cc,_ $af,$af,$80,$80,$dd,$df,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ff,$ff,$bf,$ba,$80,$80,$80,_ $af,$ab,$a2,$80,$d4,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$aa,$bf,$ff,$bf,$a2,$80,$80,$80,_ $af,$af,$af,$ab,$a2,$dd,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$a8,$fc,$ff,$bf,$ad,$a2,$80,$80,_ $af,$af,$af,$af,$af,$ab,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$fc,$bc,$80,$ad,$a2,$80,_ $ac,$ac,$ac,$ac,$ac,$ac,$ac,$a8,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$98,$98,$98,$80,$80,$ac,$80,_ $80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_ $80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80} EMPTYTILE=128 CLS FOR x=0 TO 511 POKE 1024+x, bkg(x) NEXT DO WAIT #1000 MILLISECONDS FOR x=352 TO 511 POKE 1024+x,128 :REM CLS NEXT LOCATE 3,12:PRINT CHR(133);CHR(139);STRING(CHR(143),14); :REM DRAW DIALOG BOX LOCATE 4,13:PRINT CHR(141);STRING(CHR(143),14); LOCATE 5,14:PRINT STRING(CHR(143),14); LOCATE 5,15:PRINT STRING(CHR(143),14); x=RND(10) :REM CHOOSE TEXT IF x=0 THEN: a$="LIKE I SAID,":b$="ALL FINE" :ENDIF IF x=1 THEN: a$="HE TOLD":b$="NOTHING" :ENDIF IF x=2 THEN: a$="JONNY WAS":b$="MAD!" :ENDIF IF x=3 THEN: a$="DEALT WITH":b$="" :ENDIF IF x=4 THEN: a$="THAT WAS AN":b$="AMBUSH!" :ENDIF IF x=5 THEN: a$="ON SCHEDULLE":b$="" :ENDIF IF x=6 THEN: a$="NO ONE CAME":b$="OUT" :ENDIF IF x=7 THEN: a$="HAPPENED A":b$="COUPLE DAYS" :ENDIF IF x=8 THEN: a$="ERICO SOLVED":b$="THAT" :ENDIF IF x=9 THEN: a$="TROUBLED":b$="SITUATION!" :ENDIF LOCATE 6,13:PRINT a$; :REM DRAW TEXT LOCATE 6,14:PRINT b$; FOR x=0 TO 6 :REM TALKING LOCATE 5,7 PRINT CHR(222);CHR(216); WAIT #150 MILLISECONDS:LOCATE 5,7 PRINT CHR(223);CHR(218); WAIT #150 MILLISECONDS NEXT WAIT #1000 MILLISECONDS FOR x=352 TO 511 POKE 1024+x,128 :REM CLS NEXT LOCATE 13,12:PRINT STRING(CHR(143),14);CHR(135);CHR(138); :REM DRAW DIALOG BOX LOCATE 13,13:PRINT STRING(CHR(143),14);CHR(142); LOCATE 13,14:PRINT STRING(CHR(143),14); LOCATE 13,15:PRINT STRING(CHR(143),14); x=RND(10) :REM CHOOSE TEXT IF x=0 THEN: a$="HOW IS THE":b$="CARGO?" :ENDIF IF x=1 THEN: a$="WHAT DID I":b$="TELL YOU?" :ENDIF IF x=2 THEN: a$="AND THE JOB?":b$="" :ENDIF IF x=3 THEN: a$="DON'T TELL":b$="ME!" :ENDIF IF x=4 THEN: a$="GOT THE":b$="PAYBACK?" :ENDIF IF x=5 THEN: a$="VERY WELL":b$="" :ENDIF IF x=6 THEN: a$="ABOUT THE":b$="COUNTERFEIT?" :ENDIF IF x=7 THEN: a$="ORDER MORE":b$="RESOURCES" :ENDIF IF x=8 THEN: a$="FORGET ABOUT":b$="IT!" :ENDIF IF x=9 THEN: a$="SHOW WHAT WE":b$="GOT!" :ENDIF LOCATE 14,13:PRINT a$; :REM DRAW TEXT LOCATE 14,14:PRINT b$; FOR x=0 TO 6 :REM TALKING LOCATE 25,7:PRINT CHR(188); LOCATE 25,8:PRINT CHR(188); WAIT #150 MILLISECONDS LOCATE 25,7:PRINT CHR(191); LOCATE 25,8:REM PRINT CHR(252); WAIT #150 MILLISECONDS NEXT LOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari opil_old.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe opil_old.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl opil_old.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe opil_old.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 opil_old.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe opil_old.bas -o example.prg x64sc example.prg
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64reu opil_old.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe opil_old.bas -o example.prg x64sc -reu example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 opil_old.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe opil_old.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 opil_old.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe opil_old.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 opil_old.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe opil_old.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 opil_old.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe opil_old.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op opil_old.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe opil_old.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op opil_old.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe opil_old.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 opil_old.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe opil_old.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx opil_old.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe opil_old.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 opil_old.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe opil_old.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 opil_old.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe opil_old.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco opil_old.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe opil_old.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco opil_old.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe opil_old.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 opil_old.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe opil_old.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 opil_old.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe opil_old.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!