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ugbasic:user:example:opil_old
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ugBASIC User Manual

--- TEXT MODE DISPLAY SG4

PURPOSE

— DRAW BKG CHARACTERS — Mano Courie — Madame Xavasca

SOURCE CODE

 RANDOMIZE:x%=0 : y%=0 : a$="" : b$=""
 DIM bkg(512)= #{$80,$80,$80,$80,$80,$a7,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$ac,$ad,$af,$af,$af,$af,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$c4,$c2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$80,$80,$ae,$ad,$af,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ca,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$a1,$a3,$ab,$a3,$a3,$ab,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$a7,$af,$af,$af,$df,$dd,$df,$ac,$ac,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c9,$c2,$80,$ff,$ff,$bb,$80,$80,$80,$80,_
 				$a7,$af,$af,$80,$df,$df,$80,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c4,$c8,$cc,$cc,$bf,$ba,$c3,$c6,$cc,_
 				$af,$af,$80,$80,$dd,$df,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ff,$ff,$bf,$ba,$80,$80,$80,_
 				$af,$ab,$a2,$80,$d4,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$aa,$bf,$ff,$bf,$a2,$80,$80,$80,_
 				$af,$af,$af,$ab,$a2,$dd,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$a8,$fc,$ff,$bf,$ad,$a2,$80,$80,_
 				$af,$af,$af,$af,$af,$ab,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$fc,$bc,$80,$ad,$a2,$80,_
 				$ac,$ac,$ac,$ac,$ac,$ac,$ac,$a8,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$98,$98,$98,$80,$80,$ac,$80,_
 				$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
 				$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80}
 
 EMPTYTILE=128
 CLS
 
 FOR x=0 TO 511
 	POKE 1024+x, bkg(x)
 NEXT
 
 DO
 
 
 WAIT #1000 MILLISECONDS
 FOR x=352 TO 511
 	POKE 1024+x,128											:REM CLS
 NEXT
 LOCATE 3,12:PRINT CHR(133);CHR(139);STRING(CHR(143),14);	:REM DRAW DIALOG BOX
 LOCATE 4,13:PRINT CHR(141);STRING(CHR(143),14);
 LOCATE 5,14:PRINT STRING(CHR(143),14);
 LOCATE 5,15:PRINT STRING(CHR(143),14);
 x=RND(10)													:REM CHOOSE TEXT
 IF x=0 THEN: a$="LIKE I SAID,":b$="ALL FINE"	:ENDIF
 IF x=1 THEN: a$="HE TOLD":b$="NOTHING"			:ENDIF
 IF x=2 THEN: a$="JONNY WAS":b$="MAD!"			:ENDIF
 IF x=3 THEN: a$="DEALT WITH":b$=""				:ENDIF
 IF x=4 THEN: a$="THAT WAS AN":b$="AMBUSH!" 		:ENDIF
 IF x=5 THEN: a$="ON SCHEDULLE":b$=""			:ENDIF
 IF x=6 THEN: a$="NO ONE CAME":b$="OUT"			:ENDIF
 IF x=7 THEN: a$="HAPPENED A":b$="COUPLE DAYS"	:ENDIF
 IF x=8 THEN: a$="ERICO SOLVED":b$="THAT"		:ENDIF
 IF x=9 THEN: a$="TROUBLED":b$="SITUATION!"		:ENDIF
 LOCATE 6,13:PRINT a$;										:REM DRAW TEXT
 LOCATE 6,14:PRINT b$;
 FOR x=0 TO 6												:REM TALKING
 	LOCATE 5,7  
 	PRINT CHR(222);CHR(216);
 	WAIT #150 MILLISECONDS:LOCATE 5,7 
 	PRINT CHR(223);CHR(218);
 	WAIT #150 MILLISECONDS
 NEXT
 
 WAIT #1000 MILLISECONDS
 FOR x=352 TO 511
 	POKE 1024+x,128											:REM CLS
 NEXT
 LOCATE 13,12:PRINT STRING(CHR(143),14);CHR(135);CHR(138);	:REM DRAW DIALOG BOX
 LOCATE 13,13:PRINT STRING(CHR(143),14);CHR(142);
 LOCATE 13,14:PRINT STRING(CHR(143),14);
 LOCATE 13,15:PRINT STRING(CHR(143),14);
 x=RND(10)													:REM CHOOSE TEXT
 IF x=0 THEN: a$="HOW IS THE":b$="CARGO?"		:ENDIF
 IF x=1 THEN: a$="WHAT DID I":b$="TELL YOU?"		:ENDIF
 IF x=2 THEN: a$="AND THE JOB?":b$=""			:ENDIF
 IF x=3 THEN: a$="DON'T TELL":b$="ME!"			:ENDIF
 IF x=4 THEN: a$="GOT THE":b$="PAYBACK?" 		:ENDIF
 IF x=5 THEN: a$="VERY WELL":b$=""				:ENDIF
 IF x=6 THEN: a$="ABOUT THE":b$="COUNTERFEIT?"	:ENDIF
 IF x=7 THEN: a$="ORDER MORE":b$="RESOURCES"		:ENDIF
 IF x=8 THEN: a$="FORGET ABOUT":b$="IT!"			:ENDIF
 IF x=9 THEN: a$="SHOW WHAT WE":b$="GOT!"		:ENDIF
 LOCATE 14,13:PRINT a$;										:REM DRAW TEXT
 LOCATE 14,14:PRINT b$;
 FOR x=0 TO 6												:REM TALKING
 	LOCATE 25,7:PRINT CHR(188);  
 	LOCATE 25,8:PRINT CHR(188);
 	WAIT #150 MILLISECONDS
 	LOCATE 25,7:PRINT CHR(191);
 	LOCATE 25,8:REM PRINT CHR(252); 
 	WAIT #150 MILLISECONDS
 NEXT
 
 LOOP

SOURCE FILE

HOW TO COMPILE AND RUN

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.

ATARI 400/800 family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atari opil_old.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atari.exe opil_old.bas -o example.xex
 altirra example.xex

ATARI 600XL/800XL/1200XL/XG(SE) family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atarixl opil_old.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atarixl.exe opil_old.bas -o example.xex
 altirra example.xex

Commodore 64

In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.c64 opil_old.bas -o example.prg
 x64sc example.prg
 
 # Windows 
 ugbc.c64.exe opil_old.bas -o example.prg
 x64sc example.prg

Commodore 64+REU

In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.c64reu opil_old.bas -o example.prg
 x64sc -reu example.prg
 
 # Windows 
 ugbc.c64reu.exe opil_old.bas -o example.prg
 x64sc -reu example.prg

Commodore PLUS/4

Using YAPE

In order to run the example, you need to have the YAPE emulator. In particular that the yape executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 opil_old.bas -o example.prg
 yape example.prg
 
 # Windows 
 ugbc.plus4.exe opil_old.bas -o example.prg
 yape example.prg
Using VICE

In order to run the example, you need to have the VICE emulator. In particular that the xplus4 executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 opil_old.bas -o example.prg
 xplus4 example.prg
 
 # Windows 
 ugbc.plus4.exe opil_old.bas -o example.prg
 xplus4 example.prg

Dragon 32

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d32 opil_old.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d32.exe opil_old.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

Dragon 64

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d64 opil_old.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d64.exe opil_old.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

PC128 Olivetti Prodest

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op opil_old.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe opil_old.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Thomson MO5

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op opil_old.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe opil_old.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Commodore VIC-20

In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.vic20 opil_old.bas -o example.prg
 xvic --memory 24k example.prg
 
 # Windows 
 ugbc.vic20.exe opil_old.bas -o example.prg
 xvic --memory 24k example.prg

ZX Spectrum

In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.zx opil_old.bas -o example.tap
 Speccy example.tap
 
 # Windows 
 ugbc.zx.exe opil_old.bas -o example.tap
 Speccy example.tap

MSX

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.msx1 opil_old.bas -o example.rom
 openmsx -cart example.rom
 
 # Windows 
 ugbc.msx1.exe opil_old.bas -o example.rom
 openmsx -cart example.rom
blueMSX
 # Linux 
 ugbc.msx1 opil_old.bas -o example.rom
 bluemsx example.rom
 
 # Windows 
 ugbc.msx1.exe opil_old.bas -o example.rom
 bluemsx example.rom

ColecoVision

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.coleco opil_old.bas -o example.rom
 openmsx -machine \"COL - ColecoVision\" -cart example.rom
 
 # Windows 
 ugbc.coleco.exe opil_old.bas -o example.rom
 bluemsx -machine \"COL - ColecoVision\" example.rom
blueMSX
 # Linux 
 ugbc.coleco opil_old.bas -o example.rom
 bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
 
 # Windows 
 ugbc.coleco.exe opil_old.bas -o example.rom
 bluemsx  /machine \"COL - ColecoVision\" /rom1 example.rom

SEGA SC-3000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sc3000 opil_old.bas -o example.rom
 bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
 
 # Windows 
 ugbc.sc3000.exe opil_old.bas -o example.rom
 bluemsx  /machine \"SEGA - SC-3000\" /rom1 example.rom

SEGA SG-1000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sg1000 opil_old.bas -o example.rom
 bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
 
 # Windows 
 ugbc.sg1000.exe opil_old.bas -o example.rom
 bluemsx  /machine \"SEGA - SG-1000\" /rom1 example.rom

ANY PROBLEM?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!

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