BITMAP ENABLE(16): INK WHITE: CLS BLACK bg := NEW IMAGE(16,16) cross := NEW IMAGE(16,16) round := NEW IMAGE(16,16) DRAW 4,4 TO 12,12,WHITE: DRAW 12,4 TO 4,12,WHITE CIRCLE 24,8,4,RED GET BITMAP bg FROM 32,32 GET BITMAP cross FROM 0,0 GET BITMAP round FROM 16,0 DIM playfield AS WORD DIM player1 AS WORD DIM player2 AS WORD DIM winner1 AS WORD DIM winner2 AS WORD DIM x AS BYTE, y AS BYTE, p AS BYTE = 1 POSITIVE CONST top = ( SCREEN HEIGHT - ( (16*3) ) - 20 ) / 2 POSITIVE CONST left = ( SCREEN WIDTH - ( (16*3) ) ) / 2 DO CLS BLACK HOME INK RED CENTER "10 LINER" CENTER "TIC TAC TOE!" PRINT INK WHITE CENTER "1...9 TO PLAY" playfield = 0 player1 = 0 player2 = 0 winner1 = 0 winner2 = 0 BOX left-5, top-5 TO left+(16*3)+5, top+(16*3)+5,WHITE DO k = VAL(INKEY) IF k > 0 THEN DEC k IF (playfield AND (2^k)) = 0 THEN playfield = (playfield OR (2^k)) IF p = 1 THEN player1 = (player1 OR (2^k)) ELSE player2 = (player2 OR (2^k)) ENDIF ADD p, 1, 1 TO 2 ENDIF ENDIF FOR y=0 TO 2 FOR x=0 TO 2 k = y*3 + x IF (player1 AND (2^k)) > 0 THEN PUT BITMAP cross AT left+x*16,top+y*16 ELSEIF (player2 AND (2^k)) > 0 THEN PUT BITMAP round AT left+x*16,top+y*16 ELSE PUT BITMAP bg AT left+x*16,top+y*16 ENDIF NEXT NEXT winner1 = (player1=7)+(player1=56)+(player1=448)+(player1=292)+(player1=146)+(player1=73)+(player1=273)+(player1=84) winner2 = (player2=7)+(player2=56)+(player2=448)+(player2=292)+(player2=146)+(player2=73)+(player2=273)+(player2=84) net = (playfield=511) EXIT IF ( winner1 > 0 ) OR ( winner2 > 0 ) OR ( net > 0 ) LOOP CLS BLACK IF winner1 THEN CLS LOCATE 0,2: CENTER "PLAYER 1 WINS!" ENDIF IF winner2 THEN CLS LOCATE 0,2: CENTER "PLAYER 2 WINS!" ENDIF IF net THEN CLS LOCATE 0,2: CENTER "NO ONE WINS!" ENDIF WAIT 2000 MS LOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari demo.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe demo.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl demo.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe demo.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 demo.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe demo.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 demo.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe demo.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 demo.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe demo.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 demo.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe demo.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 demo.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe demo.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op demo.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe demo.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op demo.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe demo.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 demo.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe demo.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx demo.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe demo.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 demo.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe demo.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 demo.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe demo.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco demo.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe demo.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco demo.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe demo.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 demo.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe demo.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 demo.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe demo.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!