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ugbasic:user:example:demo
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ugBASIC User Manual

PURPOSE

SOURCE CODE

 BITMAP ENABLE(16): INK WHITE: CLS BLACK 
 bg := NEW IMAGE(16,16)
 cross := NEW IMAGE(16,16)
 round := NEW IMAGE(16,16)
 DRAW 4,4 TO 12,12,WHITE: DRAW 12,4 TO 4,12,WHITE
 CIRCLE 24,8,4,RED
 GET BITMAP bg FROM 32,32
 GET BITMAP cross FROM 0,0
 GET BITMAP round FROM 16,0
 DIM playfield AS WORD
 DIM player1 AS WORD
 DIM player2 AS WORD
 DIM winner1 AS WORD
 DIM winner2 AS WORD
 DIM x AS BYTE, y AS BYTE, p AS BYTE = 1
 POSITIVE CONST top = ( SCREEN HEIGHT - ( (16*3) ) - 20 ) / 2
 POSITIVE CONST left = ( SCREEN WIDTH - ( (16*3) ) ) / 2
 
 DO
 
 	CLS BLACK
 	
 	HOME
 	INK RED
 	CENTER "10 LINER"
 	CENTER "TIC TAC TOE!"
 	PRINT
 	INK WHITE
 	CENTER "1...9 TO PLAY"
 	
 	playfield = 0
 	player1 = 0
 	player2 = 0
 	winner1 = 0
 	winner2 = 0
 
 	BOX left-5, top-5 TO left+(16*3)+5, top+(16*3)+5,WHITE
 
 	DO
 		k = VAL(INKEY)
 		IF k > 0 THEN
 			DEC k
 			IF (playfield AND (2^k)) = 0 THEN
 				playfield = (playfield OR (2^k))
 				IF p = 1 THEN
 					player1 = (player1 OR (2^k))
 				ELSE
 					player2 = (player2 OR (2^k))
 				ENDIF
 			    ADD p, 1, 1 TO 2
 			ENDIF
 		ENDIF
 		FOR y=0 TO 2
 			FOR x=0 TO 2
 				k = y*3 + x
 				IF (player1 AND (2^k)) > 0 THEN
 					PUT BITMAP cross AT left+x*16,top+y*16
 				ELSEIF (player2 AND (2^k)) > 0 THEN
 					PUT BITMAP round AT left+x*16,top+y*16
 				ELSE
 					PUT BITMAP bg AT left+x*16,top+y*16
 				ENDIF
 			NEXT
 		NEXT
 		winner1 = (player1=7)+(player1=56)+(player1=448)+(player1=292)+(player1=146)+(player1=73)+(player1=273)+(player1=84)
 		winner2 = (player2=7)+(player2=56)+(player2=448)+(player2=292)+(player2=146)+(player2=73)+(player2=273)+(player2=84)
 		net = (playfield=511)
 		EXIT IF ( winner1 > 0 ) OR ( winner2 > 0 ) OR ( net > 0 )
 	
 	LOOP
 
 	CLS BLACK
 	IF winner1 THEN
 		CLS
 		LOCATE 0,2: CENTER "PLAYER 1 WINS!"
 	ENDIF
 	
 	IF winner2 THEN
 		CLS
 		LOCATE 0,2: CENTER "PLAYER 2 WINS!"
 	ENDIF
 	
 	IF net THEN
 		CLS
 		LOCATE 0,2: CENTER "NO ONE WINS!"
 	ENDIF
 	
 	WAIT 2000 MS
 	
 LOOP	
 

SOURCE FILE

HOW TO COMPILE AND RUN

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.

ATARI 400/800 family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atari demo.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atari.exe demo.bas -o example.xex
 altirra example.xex

ATARI 600XL/800XL/1200XL/XG(SE) family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atarixl demo.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atarixl.exe demo.bas -o example.xex
 altirra example.xex

Commodore 64

In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.c64 demo.bas -o example.prg
 x64sc example.prg
 
 # Windows 
 ugbc.c64.exe demo.bas -o example.prg
 x64sc example.prg

Commodore PLUS/4

Using YAPE

In order to run the example, you need to have the YAPE emulator. In particular that the yape executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 demo.bas -o example.prg
 yape example.prg
 
 # Windows 
 ugbc.plus4.exe demo.bas -o example.prg
 yape example.prg
Using VICE

In order to run the example, you need to have the VICE emulator. In particular that the xplus4 executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 demo.bas -o example.prg
 xplus4 example.prg
 
 # Windows 
 ugbc.plus4.exe demo.bas -o example.prg
 xplus4 example.prg

Dragon 32

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d32 demo.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d32.exe demo.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

Dragon 64

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d64 demo.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d64.exe demo.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

PC128 Olivetti Prodest

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op demo.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe demo.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Thomson MO5

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op demo.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe demo.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Commodore VIC-20

In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.vic20 demo.bas -o example.prg
 xvic --memory 24k example.prg
 
 # Windows 
 ugbc.vic20.exe demo.bas -o example.prg
 xvic --memory 24k example.prg

ZX Spectrum

In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.zx demo.bas -o example.tap
 Speccy example.tap
 
 # Windows 
 ugbc.zx.exe demo.bas -o example.tap
 Speccy example.tap

MSX

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.msx1 demo.bas -o example.rom
 openmsx -cart example.rom
 
 # Windows 
 ugbc.msx1.exe demo.bas -o example.rom
 openmsx -cart example.rom
blueMSX
 # Linux 
 ugbc.msx1 demo.bas -o example.rom
 bluemsx example.rom
 
 # Windows 
 ugbc.msx1.exe demo.bas -o example.rom
 bluemsx example.rom

ColecoVision

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.coleco demo.bas -o example.rom
 openmsx -machine \"COL - ColecoVision\" -cart example.rom
 
 # Windows 
 ugbc.coleco.exe demo.bas -o example.rom
 bluemsx -machine \"COL - ColecoVision\" example.rom
blueMSX
 # Linux 
 ugbc.coleco demo.bas -o example.rom
 bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
 
 # Windows 
 ugbc.coleco.exe demo.bas -o example.rom
 bluemsx  /machine \"COL - ColecoVision\" /rom1 example.rom

SEGA SC-3000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sc3000 demo.bas -o example.rom
 bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
 
 # Windows 
 ugbc.sc3000.exe demo.bas -o example.rom
 bluemsx  /machine \"SEGA - SC-3000\" /rom1 example.rom

SEGA SG-1000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sg1000 demo.bas -o example.rom
 bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
 
 # Windows 
 ugbc.sg1000.exe demo.bas -o example.rom
 bluemsx  /machine \"SEGA - SG-1000\" /rom1 example.rom

ANY PROBLEM?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!

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