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ugbasic:user:example:contrib_bad_apple
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ugBASIC User Manual

OTHER CONTRIBUTIONS BAD APPLE

PURPOSE

This example shows how to take advantage of a large memory expansion (the demo is about 160 KB). The frame loading mechanism is carried out directly by ugBASIC, while what you see here is a simple player.

SOURCE CODE

 
 PROCEDURE example ON MO5
 
     SCREEN #0
     CLS
     
 	CONST centerX = ( SCREEN WIDTH - 120 ) / 2
 	CONST centerY = ( SCREEN HEIGHT - 100 ) / 2
 	
     atlas0  := LOAD IMAGES("badapple-atlas16-0.png" ) FRAME SIZE (120,100) BANKED
     atlas1  := LOAD IMAGES("badapple-atlas16-1.png" ) FRAME SIZE (120,100) BANKED
     atlas2  := LOAD IMAGES("badapple-atlas16-2.png" ) FRAME SIZE (120,100) BANKED
     atlas3  := LOAD IMAGES("badapple-atlas16-3.png" ) FRAME SIZE (120,100) BANKED
     atlas4  := LOAD IMAGES("badapple-atlas16-4.png" ) FRAME SIZE (120,100) BANKED
     atlas5  := LOAD IMAGES("badapple-atlas16-5.png" ) FRAME SIZE (120,100) BANKED
     atlas6  := LOAD IMAGES("badapple-atlas16-6.png" ) FRAME SIZE (120,100) BANKED
     atlas7  := LOAD IMAGES("badapple-atlas16-7.png" ) FRAME SIZE (120,100) BANKED
     atlas8  := LOAD IMAGES("badapple-atlas16-8.png" ) FRAME SIZE (120,100) BANKED
     atlas9  := LOAD IMAGES("badapple-atlas16-9.png" ) FRAME SIZE (120,100) BANKED
     atlas10 := LOAD IMAGES("badapple-atlas16-10.png" ) FRAME SIZE (120,100) BANKED
     atlas11 := LOAD IMAGES("badapple-atlas16-11.png" ) FRAME SIZE (120,100) BANKED
     atlas12 := LOAD IMAGES("badapple-atlas16-12.png" ) FRAME SIZE (120,100) BANKED
     atlas13 := LOAD IMAGES("badapple-atlas16-13.png" ) FRAME SIZE (120,100) BANKED
     atlas14 := LOAD IMAGES("badapple-atlas16-14.png" ) FRAME SIZE (120,100) BANKED
     atlas15 := LOAD IMAGES("badapple-atlas16-15.png" ) FRAME SIZE (120,100) BANKED
     atlas16 := LOAD IMAGES("badapple-atlas16-16.png" ) FRAME SIZE (120,100) BANKED
     atlas17 := LOAD IMAGES("badapple-atlas16-17.png" ) FRAME SIZE (120,100) BANKED
     atlas18 := LOAD IMAGES("badapple-atlas16-18.png" ) FRAME SIZE (120,100) BANKED
     atlas19 := LOAD IMAGES("badapple-atlas16-19.png" ) FRAME SIZE (120,100) BANKED
 
     frame = (BYTE) 0
     seq = (BYTE) 0
 
     DO
 		WAIT VBL
     	SELECT CASE seq
     		CASE 0
 		        PUT IMAGE atlas0 FRAME frame AT centerX, centerY
     		CASE 1
 		        PUT IMAGE atlas1 FRAME frame AT centerX, centerY
     		CASE 2
 		        PUT IMAGE atlas2 FRAME frame AT centerX, centerY
     		CASE 3
 		        PUT IMAGE atlas3 FRAME frame AT centerX, centerY
     		CASE 4
 		        PUT IMAGE atlas4 FRAME frame AT centerX, centerY
     		CASE 5
 		        PUT IMAGE atlas5 FRAME frame AT centerX, centerY
     		CASE 6
 		        PUT IMAGE atlas6 FRAME frame AT centerX, centerY
     		CASE 7
 		        PUT IMAGE atlas7 FRAME frame AT centerX, centerY
     		CASE 8
 		        PUT IMAGE atlas8 FRAME frame AT centerX, centerY
     		CASE 9
 		        PUT IMAGE atlas9 FRAME frame AT centerX, centerY
     		CASE 10
 		        PUT IMAGE atlas10 FRAME frame AT centerX, centerY
     		CASE 11
 		        PUT IMAGE atlas11 FRAME frame AT centerX, centerY
     		CASE 12
 		        PUT IMAGE atlas12 FRAME frame AT centerX, centerY
     		CASE 13
 		        PUT IMAGE atlas13 FRAME frame AT centerX, centerY
     		CASE 14
 		        PUT IMAGE atlas14 FRAME frame AT centerX, centerY
     		CASE 15
 		        PUT IMAGE atlas15 FRAME frame AT centerX, centerY
     		CASE 16
 		        PUT IMAGE atlas16 FRAME frame AT centerX, centerY
     		CASE 17
 		        PUT IMAGE atlas17 FRAME frame AT centerX, centerY
     		CASE 18
 		        PUT IMAGE atlas18 FRAME frame AT centerX, centerY
     		CASE 19
 		        PUT IMAGE atlas19 FRAME frame AT centerX, centerY
     	ENDSELECT
         INC frame
         IF frame = 4 THEN
         	frame = 0
         	INC seq
         	IF seq = 20 THEN
         		seq = 0
         	ENDIF
         ENDIF
     LOOP
 
 END PROC
 
 	example[] ON MO5
 	
 

SOURCE FILE

HOW TO COMPILE AND RUN

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.

ATARI 400/800 family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atari contrib_bad_apple.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atari.exe contrib_bad_apple.bas -o example.xex
 altirra example.xex

ATARI 600XL/800XL/1200XL/XG(SE) family

In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.atarixl contrib_bad_apple.bas -o example.xex
 altirra example.xex
 
 # Windows 
 ugbc.atarixl.exe contrib_bad_apple.bas -o example.xex
 altirra example.xex

Commodore 64

In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.c64 contrib_bad_apple.bas -o example.prg
 x64sc example.prg
 
 # Windows 
 ugbc.c64.exe contrib_bad_apple.bas -o example.prg
 x64sc example.prg

Commodore 64+REU

In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.c64reu contrib_bad_apple.bas -o example.prg
 x64sc -reu example.prg
 
 # Windows 
 ugbc.c64reu.exe contrib_bad_apple.bas -o example.prg
 x64sc -reu example.prg

Commodore PLUS/4

Using YAPE

In order to run the example, you need to have the YAPE emulator. In particular that the yape executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 contrib_bad_apple.bas -o example.prg
 yape example.prg
 
 # Windows 
 ugbc.plus4.exe contrib_bad_apple.bas -o example.prg
 yape example.prg
Using VICE

In order to run the example, you need to have the VICE emulator. In particular that the xplus4 executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.plus4 contrib_bad_apple.bas -o example.prg
 xplus4 example.prg
 
 # Windows 
 ugbc.plus4.exe contrib_bad_apple.bas -o example.prg
 xplus4 example.prg

Dragon 32

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d32 contrib_bad_apple.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d32.exe contrib_bad_apple.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

Dragon 64

In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.d64 contrib_bad_apple.bas -o example.bin
 xroar -rompath (your rom path) example.bin
 
 # Windows 
 ugbc.d64.exe contrib_bad_apple.bas -o example.bin
 xroar.exe -rompath (your rom path) example.bin

PC128 Olivetti Prodest

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op contrib_bad_apple.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Thomson MO5

In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto executable is accessible.

Then, type this command on the command line and on the emulator:

 # Linux 
 ugbc.pc128op contrib_bad_apple.bas -o example.k7
 dcmoto
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
 
 # Windows 
 ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7
 dcmoto
 (choose example.k7)
 (choose BASIC 128)
 CLEAR,&H2FFF: LOADM"CASS:",R: EXEC

Commodore VIC-20

In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.vic20 contrib_bad_apple.bas -o example.prg
 xvic --memory 24k example.prg
 
 # Windows 
 ugbc.vic20.exe contrib_bad_apple.bas -o example.prg
 xvic --memory 24k example.prg

ZX Spectrum

In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.zx contrib_bad_apple.bas -o example.tap
 Speccy example.tap
 
 # Windows 
 ugbc.zx.exe contrib_bad_apple.bas -o example.tap
 Speccy example.tap

MSX

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.msx1 contrib_bad_apple.bas -o example.rom
 openmsx -cart example.rom
 
 # Windows 
 ugbc.msx1.exe contrib_bad_apple.bas -o example.rom
 openmsx -cart example.rom
blueMSX
 # Linux 
 ugbc.msx1 contrib_bad_apple.bas -o example.rom
 bluemsx example.rom
 
 # Windows 
 ugbc.msx1.exe contrib_bad_apple.bas -o example.rom
 bluemsx example.rom

ColecoVision

In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

openMSX
 # Linux 
 ugbc.coleco contrib_bad_apple.bas -o example.rom
 openmsx -machine \"COL - ColecoVision\" -cart example.rom
 
 # Windows 
 ugbc.coleco.exe contrib_bad_apple.bas -o example.rom
 bluemsx -machine \"COL - ColecoVision\" example.rom
blueMSX
 # Linux 
 ugbc.coleco contrib_bad_apple.bas -o example.rom
 bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
 
 # Windows 
 ugbc.coleco.exe contrib_bad_apple.bas -o example.rom
 bluemsx  /machine \"COL - ColecoVision\" /rom1 example.rom

SEGA SC-3000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sc3000 contrib_bad_apple.bas -o example.rom
 bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
 
 # Windows 
 ugbc.sc3000.exe contrib_bad_apple.bas -o example.rom
 bluemsx  /machine \"SEGA - SC-3000\" /rom1 example.rom

SEGA SG-1000

In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.

Then, type this command on the command line:

 # Linux 
 ugbc.sg1000 contrib_bad_apple.bas -o example.rom
 bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
 
 # Windows 
 ugbc.sg1000.exe contrib_bad_apple.bas -o example.rom
 bluemsx  /machine \"SEGA - SG-1000\" /rom1 example.rom

ANY PROBLEM?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!

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