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ugbasic:user:kw:sprite_at
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ugBASIC User Manual

SPRITE AT

SYNTAX

   SPRITE # [integer] AT ( # [integer], # [integer] )
   SPRITE [expression] AT ( [expression], [expression] )

PURPOSE

Position a sprite to the (x,y) on the screen.

EXAMPLE

  SPRITE #1 AT ( #42, #42 )
  SPRITE starship AT ( starshipX, starshipY )

ABBREVIATION

 Spr At

AVAILABLE ON

  • Commodore 128 (MOS 8502)
  • Commodore 64

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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