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ugbasic:user:kw:load_tile
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ugBASIC User Manual

LOAD TILE

SYNTAX

   = LOAD TILE( filename )
   TILE LOAD filename TO index

PURPOSE

The LOAD TILE command allows you to load an image and to convert it into an TILE.

The command support a set of modern image format, like:

  • JPEG baseline & progressive
  • PNG 1/2/4/8/16-bit-per-channel
  • TGA
  • BMP (non-1bpp, non-RLE)
  • PSD (composited view only, no extra channels, 8/16 bit-per-channel)
  • GIF
  • HDR (radiance rgbE format)
  • PIC (Softimage PIC)
  • PNM (PPM and PGM binary only)

The image will be converted into a way that can be efficiently drawn on the screen using the tiles.

Since it is possible to load only one file of the same type at a time, it is necessary to be able to indicate an “alias” with which to exceed this limit. In this regard, there is also the AS syntax, which allows you to load the same file several times but with different names.

EXAMPLE

  starship = LOAD TILE("starship.png")
  LOAD TILE "letter_a.png" to 65

ABBREVIATION

 Ld Tl

AVAILABLE ON

  • Atari (400/800)
  • Atari XL/XE
  • Commodore 128 (MOS 8502)
  • Commodore 128 (Zilog Z80)
  • Commodore 64
  • TRS-80 Color Computer
  • TRS-80 Color Computer 3
  • ColecoVision
  • Amstrad CPC 664
  • Dragon 32
  • Dragon 64
  • Thomson MO5
  • Thomson MO5
  • Olivetti Prodest PC128
  • Commodore PLUS/4
  • SEGA SC-3000
  • SEGA SG-1000
  • VG-5000
  • Commodore VIC-20
  • ZX Spectrum 48

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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