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ugbasic:user:kw:flip_image
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ugBASIC User Manual

FLIP IMAGE

SYNTAX

   FLIP IMAGE resource [X|Y|XY|YX]
   FLIP IMAGE resource FRAME frame [X|Y|XY|YX]
   FLIP IMAGE resource SEQUENCE sequence FRAME frame [X|Y|XY|YX]
   FLIP [X|Y|XY|YX] IMAGE resource
   FLIP [X|Y|XY|YX] IMAGE resource FRAME frame
   FLIP [X|Y|XY|YX] IMAGE resource SEQUENCE sequence FRAME frame
   FLIP IMAGE resource DIRECTION direction
   FLIP IMAGE resource FRAME frame DIRECTION direction
   FLIP IMAGE resource SEQUENCE sequence FRAME frame DIRECTION direction
   FLIP DIRECTION direction IMAGE resource
   FLIP DIRECTION direction IMAGE resource FRAME frame
   FLIP DIRECTION direction IMAGE resource SEQUENCE sequence FRAME frame

PURPOSE

This command allows you to flip an image on the same image, along the X axis or the Y axis. The programmer can flip a single image (IMAGE), a frame of a series of images (IMAGES) or a frame of a pose of a sequence of images (SEQUENCES). In all cases the syntax changes slightly.

It is possible to flip an image either programmatically, directly indicating the X or Y direction, or by delegating these operations to the value of a variable. In this case, this value will be preceded by the DIRECTION keyword. Acceptable values are 1 for the horizontal direction, 2 for the vertical direction, 3 for both directions.

EXAMPLE

  FLIP X IMAGE object

ABBREVIATION

 Fl Im

AVAILABLE ON

  • Atari (400/800)
  • Atari XL/XE
  • Commodore 128 (MOS 8502)
  • Commodore 128 (Zilog Z80)
  • Commodore 64
  • Commodore 64+REU
  • TRS-80 Color Computer
  • TRS-80 Color Computer 3
  • ColecoVision
  • Amstrad CPC 664
  • Dragon 32
  • Dragon 64
  • Thomson MO5
  • Thomson MO5
  • Olivetti Prodest PC128
  • Commodore PLUS/4
  • SEGA SC-3000
  • SEGA SG-1000
  • VG-5000
  • Commodore VIC-20
  • ZX Spectrum 48

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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