DEFINE STRING SPACE 256 DEFINE STRING COUNT 32 'DEFINE SCREEN MODE UNIQUE BITMAP ENABLE(16) CONST step = 2 CONST levels = SCREEN HEIGHT / 16 CONST screenLimitH = ( SCREEN HEIGHT - 1 ) CONST screenLimitH2 = screenLimitH - 16 CONST screenLimitW = ( SCREEN WIDTH - 1 ) CONST screenLimitBH = ( SCREEN HEIGHT - 12 ) CONST screenLimitBW = ( SCREEN WIDTH - 16 ) CONST screenLimitL = 2*step CONST maxDistancePerPath = 300 CONST startPosX = ( SCREEN WIDTH / 2 ) - 4 CONST maxBallPerGame = 10 CONST centerScreenY = SCREEN ROWS / 2 CONST currentBallsX = SCREEN COLUMNS - 10 DIM x%, y%, px%, py%, dx%, dy%, d@, m@, v@, currentballs@, oldballs@, winColor@ DIM score%, oldscore%,distance%, bx%, by% GLOBAL x, y, px, py, f, dx, dy, d, m, v, score, oldscore, currentballs, oldballs, distance GLOBAL winColor, blockColor GLOBAL bx, by GLOBAL ball, bar, bgball GLOBAL basket PROCEDURE home1 LOCATE , 1 END PROCEDURE PROCEDURE clrline1 WAIT 1000 MS LOCATE ,1: CENTER " " END PROCEDURE PROCEDURE center LOCATE , centerScreenY END PROCEDURE PROCEDURE titleScreen CLS LOCATE , centerScreenY INK BLUE CENTER "{BLUE}10 BALLS DOWN!" WAIT 1000 MS CENTER "{GREY}(press fire)" PRINT WAIT 1000 MS CENTER "{RED}last score: "+STR(score) WAIT 1000 MS WAIT FIRE RELEASE END PROCEDURE PROCEDURE prepareGraphics bgball := NEW IMAGE(16,10) CLS BLACK INK GREY BAR 0,0 TO 15,3 INK BLUE DRAW"L16R2U3L2R16L2D3L4U3L3D3" bar := NEW IMAGE(16,4) GET IMAGE bar FROM 0, 0 CLS INK GREY BAR 0,0 TO 15,7 INK BLUE DRAW"BU8D8L15U8" basket := NEW IMAGE(16,8) GET IMAGE basket FROM 0, 0 winColor = POINT(3,1) CLS INK RED CIRCLE 4,4,4 PAINT(4,4) INK WHITE DRAW"BU2L1D1L1D1" ball := NEW IMAGE(16,10) GET IMAGE ball FROM 0, 0 CLS GET IMAGE bgball FROM 0, 0 END PROCEDURE PROCEDURE drawBarrier bx = 0 j = RND(255): i = j: c = 0 REPEAT IF (j AND 1) = 1 THEN PUT IMAGE bar AT bx, by INC c ENDIF j = j \ 2 IF ( j = 0 AND c < 8 ) THEN j = i ENDIF ADD bx, 16 UNTIL bx > screenLimitW END PROCEDURE PROCEDURE drawBarriersAndBaskets CLS RANDOMIZE TIMER by = 24 REPEAT drawBarrier[] ADD by, 16 UNTIL by > screenLimitH2 bx = 0 REPEAT PUT IMAGE basket AT bx, by ADD bx, RND(16) ADD bx, 20 UNTIL bx > screenLimitW INK BLUE DRAW 0,16 TO 0,screenLimitH DRAW 0,screenLimitH TO screenLimitW,screenLimitH DRAW screenLimitW,16 TO screenLimitW,screenLimitH END PROCEDURE prepareGraphics[] titleScreen[] currentballs = maxBallPerGame oldscore = -1 score = 0 y = 8 x = startPosX dx = 0 dy = 0 d = 1 m = 0 drawBarriersAndBaskets[]
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari stage2.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe stage2.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl stage2.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe stage2.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 stage2.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe stage2.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 stage2.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe stage2.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 stage2.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe stage2.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 stage2.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe stage2.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 stage2.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe stage2.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op stage2.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe stage2.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op stage2.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe stage2.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 stage2.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe stage2.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx stage2.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe stage2.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 stage2.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe stage2.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 stage2.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe stage2.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco stage2.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe stage2.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco stage2.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe stage2.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 stage2.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe stage2.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 stage2.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe stage2.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!