INK BROWN CLS COLOR BORDER LIGHT BLUE CONST POSITIVE maxWalls = 3 CONST POSITIVE windowHeight = 3 CONST POSITIVE maxPlayers = 2 CONST POSITIVE maxobjects = 2 title = LOAD TILES("examples/scrolling_title.png") TRANSPARENT titleX = ( SCREEN TILES WIDTH - TILES WIDTH( title ) ) \ 2 titleY = ( SCREEN TILES HEIGHT - TILES HEIGHT( title ) ) \ 2 titleCycle = 0 DO ADD titleCycle, 1, 0 TO 5000 IF titleCycle = 0 THEN INK BROWN PUT TILE title AT titleX, titleY ELSE IF titleCycle = 2500 THEN INK RED PUT TILE title AT titleX, titleY ENDIF IF (titleCycle = 0) OR (titleCycle=2500) THEN INK YELLOW LOCATE , titleY + TILES HEIGHT(title) + 2: CENTER "press any key" ELSE IF (titleCycle = 1250) OR (titleCycle=3750) THEN LOCATE , titleY + TILES HEIGHT(title) + 2: CLINE ENDIF IF SCANCODE > 0 THEN EXIT ENDIF LOOP INK BROWN basement = LOAD TILES("examples/scrolling_basement.png") TRANSPARENT DIM wall AS TILES(maxWalls) wall(0) = LOAD TILES("examples/scrolling_wall0.png") TRANSPARENT wall(1) = LOAD TILES("examples/scrolling_wall1.png") TRANSPARENT wall(2) = LOAD TILES("examples/scrolling_wall2.png") TRANSPARENT DIM window AS TILES(windowHeight) window(0) = LOAD TILES("examples/scrolling_window0.png") TRANSPARENT window(1) = LOAD TILES("examples/scrolling_window1.png") TRANSPARENT window(2) = LOAD TILES("examples/scrolling_window2.png") TRANSPARENT DIM player AS SPRITE(maxPlayers) player(0) = CSPRITE(LOAD IMAGE("examples/scrolling_player0.png")) player(1) = CSPRITE(LOAD IMAGE("examples/scrolling_player1.png")) DIM object AS SPRITE(maxobjects) object(0) = SPRITE(LOAD IMAGE("examples/scrolling_arrow.png") MULTICOLOR) object(1) = SPRITE(LOAD IMAGE("examples/scrolling_barrel.png") MULTICOLOR) DIM objectX AS POSITION(maxobjects) objectX(0) = 0 objectX(1) = 0 DIM objectY AS POSITION(maxobjects) objectY(0) = 0 objectY(1) = 0 DIM objectSpeed AS POSITION(maxobjects) objectSpeed(0) = 0 objectSpeed(1) = 0 rowIndex = 0 windowIndex = 0 playerIndex = 0 playerX = ( SCREEN WIDTH - SPRITE WIDTH ) \ #2 playerY = SCREEN HEIGHT - SPRITE HEIGHT - TILES HEIGHT(basement) GLOBAL wall GLOBAL window GLOBAL rowIndex GLOBAL windowIndex GLOBAL playerIndex GLOBAL playerX GLOBAL objectX GLOBAL objectY GLOBAL objectSpeed GLOBAL object PROCEDURE refreshRow x = (BYTE) 0 IF rowIndex > 0 THEN DRAW TILES wall(rowIndex) ROW 0, 0 TO rowIndex - 1 ENDIF DRAW TILES wall(rowIndex) ROW 0, rowIndex TO SCREEN TILES WIDTH - 1 IF windowIndex > 4 THEN w = TILES WIDTH(window(windowIndex-5)) x = 4 DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1 ADD x, w ** #2 DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1 ADD x, w ** #2 DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1 ENDIF ADD rowIndex, 1, 0 TO 2 ADD windowIndex, 1, 0 TO 7 ADD playerIndex, 1, 0 TO 1 IF ( playerY > 0 ) AND ( windowIndex = 7 ) THEN DEC playerY DEC playerY ENDIF END PROC SCREEN ROWS 24 SCROLL DOWN DRAW TILES basement ROW 0, 0 TO SCREEN TILES WIDTH - 1 DOUBLE BUFFER ON PARALLEL PROCEDURE moveobject [objectX] = RND(SCREEN WIDTH - SPRITE WIDTH - 1) [objectY] = 1 [objectSpeed] = 3 + RND(5) IF RANDOM BYTE < 64 THEN [object] = SPRITE(LOAD IMAGE("examples/scrolling_arrow.png"), [object] MULTICOLOR) ELSE IF RANDOM BYTE < 128 THEN [object] = SPRITE(LOAD IMAGE("examples/scrolling_chair.png"), [object] MULTICOLOR) 1 ELSE IF RANDOM BYTE < 192 THEN [object] = SPRITE(LOAD IMAGE("examples/scrolling_hammer.png"), [object] MULTICOLOR) ELSE [object] = SPRITE(LOAD IMAGE("examples/scrolling_barrel.png"), [object] MULTICOLOR) ENDIF WHILE [objectY] > 0 IF COLLISION([player]) THEN playerY = playerY + [objectSpeed] ENDIF ADD [objectY], [objectSpeed], 0 TO SCREEN HEIGHT + SPRITE HEIGHT SPRITE [object] AT [objectX],[objectY] ENABLE WEND SPRITE [object] DISABLE END PROC moveobjectThreadId1 = HALTED SPAWN moveobject moveobjectThreadId2 = HALTED SPAWN moveobject BEGIN GAMELOOP ON SCROLL DOWN ROW CALL refreshRow SCROLL DOWN SELECT CASE JOY(0) CASE JOY LEFT IF playerX > 0 THEN DEC playerX ENDIF CASE JOY RIGHT IF playerX < (SCREEN WIDTH - SPRITE WIDTH) THEN INC playerX ENDIF ENDSELECT SPRITE player(playerIndex) AT playerX, playerY ENABLE SPRITE player(1-playerIndex) DISABLE IF (RANDOM BYTE > 128) THEN RESPAWN moveobjectThreadId1 ENDIF IF (RANDOM BYTE > 220) THEN RESPAWN moveobjectThreadId2 ENDIF END GAMELOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari scrolling_example_07.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe scrolling_example_07.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl scrolling_example_07.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe scrolling_example_07.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 scrolling_example_07.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe scrolling_example_07.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 scrolling_example_07.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe scrolling_example_07.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 scrolling_example_07.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe scrolling_example_07.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 scrolling_example_07.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe scrolling_example_07.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 scrolling_example_07.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe scrolling_example_07.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op scrolling_example_07.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe scrolling_example_07.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op scrolling_example_07.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe scrolling_example_07.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 scrolling_example_07.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe scrolling_example_07.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx scrolling_example_07.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe scrolling_example_07.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 scrolling_example_07.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe scrolling_example_07.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 scrolling_example_07.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe scrolling_example_07.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco scrolling_example_07.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe scrolling_example_07.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco scrolling_example_07.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe scrolling_example_07.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 scrolling_example_07.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe scrolling_example_07.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 scrolling_example_07.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe scrolling_example_07.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!