This example is most like creating a video player, inserting pictures into REU memory. To make this demo, we take a YouTube video, 8 frames per second for a total of 56 frames. The frames is resized to 128×128 pixels, composed in a strip and reproduced, one frame at a time, with the illusion of an animation. The demo can be stored on two floppy disks or in a single 512KB REU image.
BITMAP ENABLE(16) PROCEDURE example ON C64REU strip0 := LOAD IMAGES( "flare-0.png" ) FRAME SIZE (128,128) BANKED strip1 := LOAD IMAGES( "flare-1.png" ) FRAME SIZE (128,128) BANKED strip2 := LOAD IMAGES( "flare-2.png" ) FRAME SIZE (128,128) BANKED strip3 := LOAD IMAGES( "flare-3.png" ) FRAME SIZE (128,128) BANKED strip4 := LOAD IMAGES( "flare-4.png" ) FRAME SIZE (128,128) BANKED strip5 := LOAD IMAGES( "flare-5.png" ) FRAME SIZE (128,128) BANKED strip6 := LOAD IMAGES( "flare-6.png" ) FRAME SIZE (128,128) BANKED strip7 := LOAD IMAGES( "flare-7.png" ) FRAME SIZE (128,128) BANKED COLOR BORDER BLACK CLS BLACK DIM strip AS BYTE, frame AS BYTE LOCATE 0,ROWS / 2 INK WHITE strip = 0 DO SELECT CASE strip CASE 0 PUT IMAGE strip0 FRAME frame AT 16, 36 CASE 1 PUT IMAGE strip1 FRAME frame AT 16, 36 CASE 2 PUT IMAGE strip2 FRAME frame AT 16, 36 CASE 3 PUT IMAGE strip3 FRAME frame AT 16, 36 CASE 4 PUT IMAGE strip4 FRAME frame AT 16, 36 CASE 5 PUT IMAGE strip5 FRAME frame AT 16, 36 CASE 6 PUT IMAGE strip6 FRAME frame AT 16, 36 ENDSELECT INC frame IF frame = FRAMES(strip0) THEN frame = 0 INC strip IF strip = 7 THEN strip = 4 ENDIF ENDIF LOOP END PROCEDURE example[] ON C64REU
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari contrib_flare.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_flare.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl contrib_flare.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_flare.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 contrib_flare.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_flare.bas -o example.prg x64sc example.prg
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64reu contrib_flare.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe contrib_flare.bas -o example.prg x64sc -reu example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_flare.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_flare.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_flare.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_flare.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 contrib_flare.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_flare.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 contrib_flare.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_flare.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_flare.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_flare.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_flare.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_flare.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 contrib_flare.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_flare.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx contrib_flare.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_flare.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 contrib_flare.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_flare.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 contrib_flare.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_flare.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco contrib_flare.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_flare.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco contrib_flare.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_flare.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 contrib_flare.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_flare.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 contrib_flare.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_flare.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!