Version 1.10 (C)Copyright IBM Corp 1981, 1982 Licensed Material - Program Property of IBM
975 DEF SEG: POKE 106,0 980 SAMPLES$="NO" 990 GOTO 1010 1000 SAMPLES$="YES" 1010 KEY OFF:SCREEN 0,1:COLOR 15,0,0:WIDTH 40:CLS:LOCATE 5,19:PRINT "IBM" 1020 LOCATE 7,12,0:PRINT "Personal Computer" 1030 COLOR 10,0:LOCATE 10,9,0:PRINT CHR$(213)+STRING$(21,205)+CHR$(184) 1040 LOCATE 11,9,0:PRINT CHR$(179)+" DONKEY "+CHR$(179) 1050 LOCATE 12,9,0:PRINT CHR$(179)+STRING$(21,32)+CHR$(179) 1060 LOCATE 13,9,0:PRINT CHR$(179)+" Version 1.10 "+CHR$(179) 1070 LOCATE 14,9,0:PRINT CHR$(212)+STRING$(21,205)+CHR$(190) 1080 COLOR 15,0:LOCATE 17,4,0:PRINT "(C) Copyright IBM Corp 1981, 1982" 1090 COLOR 14,0:LOCATE 23,7,0:PRINT "Press space bar to continue" 1100 IF INKEY$<>"" THEN GOTO 1100 1110 CMD$ = INKEY$ 1120 IF CMD$ = "" THEN GOTO 1110 1130 IF CMD$ = CHR$(27) THEN GOTO 1298 1140 IF CMD$ = " " THEN GOTO 1160 1150 GOTO 1110 1160 DEF SEG=0 1170 IF (PEEK(&H410) AND &H30)<>&H30 THEN DEF SEG:GOTO 1291 1180 WIDTH 80:CLS:LOCATE 3,1 1190 PRINT "HOLD IT!" 1200 PRINT "YOU'RE NOT USING THE COLOR/GRAPHICS MONITOR ADAPTER!" 1210 PRINT "THIS PROGRAM USES GRAPHICS AND REQUIRES THAT ADAPTER." 1220 PRINT "PRESS THE SPACE BAR TO CONTINUE." 1230 DEF SEG 1240 IF INKEY$<>"" THEN GOTO 1240 1250 CMD$ = INKEY$ 1260 IF CMD$ = "" THEN GOTO 1250 1270 IF CMD$ = CHR$(27) THEN GOTO 1298 1280 IF CMD$ = " " THEN GOTO 1298 1290 GOTO 1250 1291 KEY OFF 1292 ON ERROR GOTO 1295 1293 PLAY "p16" 1294 GOTO 1300 1295 COLOR 31,0,0 1296 PRINT "THIS PROGRAM REQUIRES ADVANCED BASIC -- USE COMMAND 'BASICA'":COLOR 15,0,0:FOR I=1 TO 9000:NEXT: RESUME 1298 1298 ON ERROR GOTO 0 1299 SCREEN 0,1:IF SAMPLES$="YES" THEN CHAIN"samples",1000 ELSE COLOR 7,0,0:CLS:END 1300 REM 1410 COLOR 0 1420 DEFINT A-Y 1440 SCREEN 1,0:COLOR 8,1 1450 DIM Q%(500) 1460 DIM D1%(150),D2%(150),C1%(200),C2%(200) 1470 DIM DNK%(300) 1480 GOSUB 1940 1490 GOSUB 1780 1500 CLS 1510 DIM B%(300) 1520 FOR I=2 TO 300:B%(I)=-16384+192:NEXT 1530 B%(0)=2:B%(1)=193 1540 REM 1550 CX=110:CLS 1590 LINE (0,0)-(305,199),,B 1600 LINE (6,6)-(97,195),1,BF 1610 LINE (183,6)-(305,195),1,BF 1620 LOCATE 3,5:PRINT "Donkey" 1630 LOCATE 3,29:PRINT "Driver" 1631 LOCATE 19,25:PRINT"Press Space "; 1632 LOCATE 20,25:PRINT"Bar to switch"; 1633 LOCATE 21,25:PRINT"lanes "; 1635 LOCATE 23,25:PRINT"Press ESC "; 1636 LOCATE 24,25:PRINT"to exit "; 1640 FOR Y=4 TO 199 STEP 20:LINE(140,Y)-(140,Y+10):NEXT 1650 CY=105:CX=105 1660 LINE (100,0)-(100,199):LINE(180,0)-(180,199) 1670 LOCATE 5,6:PRINT SD:LOCATE 5,31:PRINT SM 1680 CY=CY-4:IF CY<60 THEN 2230 1690 PUT (CX,CY),CAR%,PRESET 1700 DX=105+42*INT(RND*2) 1710 FOR Y=(RND*-4)*8 TO 124 STEP 6 1720 SOUND 20000,1 1730 A$=INKEY$:IF A$=CHR$(27) THEN 1298 ELSE POKE 106,0:IF LEN(A$)>0 THEN LINE (CX,CY)-(CX+28,CY+44),0,BF:CX=252-CX:PUT (CX,CY),CAR%,PRESET:SOUND 200,1 1740 IF Y=>3 THEN PUT (DX,Y),DNK%,PSET 1750 IF CX=DX AND Y+25>=CY THEN 2060 1760 IF Y AND 3 THEN PUT (140,6),B% 1770 NEXT:LINE (DX,124)-(DX+32,149),0,BF:GOTO 1670 1780 CLS 1790 DRAW "S8C3" 1800 DRAW"BM12,1r3m+1,3d2R1ND2u1r2d4l2u1l1" 1810 DRAW"d7R1nd2u2r3d6l3u2l1d3m-1,1l3" 1820 DRAW"m-1,-1u3l1d2l3u6r3d2nd2r1u7l1d1l2" 1830 DRAW"u4r2d1nd2R1U2" 1840 DRAW"M+1,-3" 1850 DRAW"BD10D2R3U2M-1,-1L1M-1,1" 1860 DRAW"BD3D1R1U1L1BR2R1D1L1U1 1870 DRAW"BD2BL2D1R1U1L1BR2R1D1L1U1 1880 DRAW"BD2BL2D1R1U1L1BR2R1D1L1U1 1890 LINE(0,0)-(40,60),,B 1900 PAINT (1,1) 1910 DIM CAR%(900) 1920 GET(1,1)-(29,45),CAR% 1930 RETURN 1940 CLS 1950 DRAW"S08" 1960 DRAW "BM14,18" 1970 DRAW"M+2,-4R8M+1,-1U1M+1,+1M+2,-1 1980 DRAW"M-1,1M+1,3M-1,1M-1,-2M-1,2" 1990 DRAW"D3L1U3M-1,1D2L1U2L3D2L1U2M-1,-1" 2000 DRAW"D3L1U5M-2,3U1" 2010 PAINT (21,14),3 2020 PRESET (37,10):PRESET (40,10) 2030 PRESET (37,11):PRESET (40,11) 2040 GET (13,0)-(45,25),DNK% 2050 RETURN 2060 SD=SD+1:LOCATE 14,6:PRINT "BOOM!" 2070 GET (DX,Y)-(DX+16,Y+25),D1% 2080 D1X=DX:D1Y=Y:D2X=DX+17 2090 GET (DX+17,Y)-(DX+31,Y+25),D2% 2100 GET (CX,CY)-(CX+14,CY+44),C1% 2110 GET (CX+15,CY)-(CX+28,CY+44),C2% 2120 C1X=CX:C1Y=CY:C2X=CX+15 2130 FOR P=6 TO 0 STEP -1:Z=1/(2^P):Z1=1-Z 2140 PUT (C1X,C1Y),C1%:PUT(C2X,C1Y),C2% 2150 PUT (D1X,D1Y),D1%:PUT(D2X,D1Y),D2% 2160 C1X=CX*Z1:D1Y=Y*Z1:C2X=C2X+(291-C2X)*Z 2170 D1X=DX*Z1:C1Y=C1Y+(155-C1Y)*Z:D2X=D2X+(294-D2X)*Z 2180 PUT (C1X,C1Y),C1%:PUT(C2X,C1Y),C2% 2190 PUT (D1X,D1Y),D1%:PUT(D2X,D1Y),D2% 2200 SOUND 37+RND*200,4:NEXT 2210 FOR Y=1 TO 2000:NEXT 2220 CLS:GOTO 1540 2230 SM=SM+1:LOCATE 7,25:PRINT "Donkey loses!" 2240 FOR Y=1 TO 1000:NEXT 2250 CLS:GOTO 1540
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari contrib_donkey.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_donkey.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl contrib_donkey.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_donkey.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 contrib_donkey.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_donkey.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_donkey.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_donkey.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_donkey.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_donkey.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 contrib_donkey.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_donkey.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 contrib_donkey.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_donkey.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_donkey.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_donkey.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_donkey.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_donkey.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 contrib_donkey.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_donkey.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx contrib_donkey.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_donkey.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 contrib_donkey.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_donkey.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 contrib_donkey.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_donkey.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco contrib_donkey.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_donkey.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco contrib_donkey.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_donkey.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 contrib_donkey.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_donkey.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 contrib_donkey.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_donkey.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!