DEFINE STRING COUNT 16 DEFINE STRING SPACE 256 DEFINE TASK COUNT 1 BITMAP ENABLE (160,200,16) ' RESOLUTION 640,400 CLS BLIT putimage AS (SOURCE 1) BLIT puttransmask AS (((DESTINATION) MASKED (INVERSE(THRESHOLD SOURCE 2))) OR (SOURCE 1)) BLIT putTransMask2 AS (SOURCE 1 OR DESTINATION) ' ORIGIN 0,400 UP OPTION EXPLICIT DEGREE GLOBAL boom,ciel,plancheSprite,tankDroit,tankGauche GLOBAL puissance1,puissance2 GLOBAL xTank1,yTank1,xTank2,yTank2 GLOBAL angle,angle1,angle2 GLOBAL putimage,puttransmask GLOBAL paramImg1,paramImg2 CONST jaune = 3 CONST rouge = 4 CONST vertFonce = 1 CONST vertClair = 5 CONST vertKaki = 6 CONST fond = 2 CONST bleuFonce = 14 CONST noir = 15 VAR boom AS IMAGE, ciel AS IMAGE, plancheSprite AS IMAGE VAR angle AS FLOAT VAR angle1 AS FLOAT VAR angle2 AS FLOAT VAR paramImg1 AS IMAGE,paramImg2 AS IMAGE 'VAR puissance1 AS FLOAT 'VAR puissance2 as FLOAT VAR xTank1 AS INTEGER, yTank1 AS INTEGER, xTank2 AS INTEGER,yTank2 AS INTEGER 'VAR fond as IMAGE boom := NEW IMAGE(14,17) ciel := NEW IMAGE(15,17) angle = 0.0 angle1 = 45.0 angle2 = 135.0 VAR puissance1 AS FLOAT puissance1 = 100.0 VAR puissance2 AS FLOAT puissance2 = 100.0 PROCEDURE debugValues[label AS STRING, value1 AS FLOAT, value2 AS FLOAT] PEN COLOR(rouge) LOCATE 0,1:PRINT " "; LOCATE 0,1:PRINT label;value1;" ";value2 WAIT 100 MS 'WAIT KEY END PROC PROCEDURE gereExplosion[x,y] IF (x > 0) AND (x < 640) AND (y > 0) AND (y < 400) THEN IF (POINT(x,y) <> COLOR(fond)) THEN RETURN TRUE ENDIF ENDIF RETURN FALSE END PROC PROCEDURE drawGenericCanon[tankNumber , efface] VAR tempX AS INTEGER,tempY AS INTEGER VAR baseCanonX,baseCanonY,finCanonX,finCanonY AS SIGNED 32BIT VAR topNegatif AS INTEGER VAR couleur AS COLOR VAR tempYArrondi AS INTEGER SET LINE $FFFF IF (tankNumber = 1) THEN angle = angle1 couleur = COLOR(rouge) ELSE angle = angle2 couleur=COLOR(vertClair) ENDIF IF (efface = TRUE) THEN couleur = COLOR(fond) ENDIF tempX = COS(angle) * 10.0 tempY = SIN(angle) * 10.0 IF tankNumber = 1 THEN baseCanonX = xTank1 * 32.0 baseCanonX = baseCanonX + 22 tempYArrondi = yTank1 / 16 MUL tempYArrondi, 16 baseCanonY = tempYArrondi ADD baseCanonY, 16 ELSE baseCanonX = xTank2 * 32.0 ADD baseCanonX, 8 tempYArrondi = yTank2 / 16 MUL tempYArrondi, 16 baseCanonY = tempYArrondi ADD baseCanonY, 14 ENDIF finCanonX = baseCanonX + tempX finCanonY = baseCanonY + tempY DRAW baseCanonX,baseCanonY TO finCanonX,finCanonY,couleur 'LOCATE 1,1:PRINT baseCanonX;" ";baseCanonY;" ";tempY;" ";angle2 END PROC PROCEDURE effaceCanon [tankNumber] CALL drawGenericCanon[tankNumber,TRUE] END PROC PROCEDURE dessineCanon [tankNumber] CALL drawGenericCanon[tankNumber,FALSE] END PROC 'A corriger PROCEDURE placeTanks VAR couleur,x,y,couleurFondLocal,yChar 'Place Tank 1 xTank1=1+RND(5):xTank2=xTank1+11:yTank1=400:yTank2=400 couleur = POINT(xTank1*32,yTank1) couleurFondLocal = POINT(4,390) WHILE (couleur = couleurFondLocal) yTank1 = yTank1 - 2 couleur = POINT(xTank1*32,yTank1) WEND PEN COLOR(rouge) yChar = yTank1 / 16 yChar = 24 - yChar 'LOCATE 1,2 : PRINT yTank1 ;":"; couleur; ":";couleurFondLocal LOCATE xTank1-1,yChar-1 : PRINT " " LOCATE xTank1-1,yChar : PRINT " ";CHR(64);" " CALL dessineCanon[1] 'Place Tank 2 couleur = POINT(xTank2*8,yTank2) WHILE (couleur = couleurFondLocal ) yTank2 = yTank2 - 2 couleur = POINT(xTank2*32,yTank2) WEND PEN COLOR(vertClair) yChar = yTank2/16 yChar = 24 - yChar 'LOCATE 1,3 : PRINT ytank2 ;":"; couleur LOCATE xTank2-1,yChar-2 : PRINT " " LOCATE xTank2-1,yChar : PRINT " ";CHR(65);" " CALL dessineCanon[2] 'PEN COLOR(2) 'LOCATE 1,4 : FOR i=0 TO 15:PEN COLOR(i):PRINT i;" ";:NEXT END PROC PROCEDURE affichePaysage2 VAR stepmax AS FLOAT, stepchange AS FLOAT VAR heightmax AS FLOAT, height AS FLOAT VAR heightmin AS FLOAT VAR x AS FLOAT, slope AS FLOAT VAR temp AS INTEGER VAR stepHeight AS FLOAT VAR tempHeight AS FLOAT VAR tempSlope AS FLOAT RANDOMIZE TIMER height = 200 + RND(60) FONT LOAD "drop.png" TO 64 PAPER COLOR(fond) CLS COLOR(fond) stepmax = 3.0 stepchange=2.0 heightmax = 260.0 heightmin = 48.0 temp = heightmax height =RND(temp) temp = stepmax temp = RND(temp)*3.0 slope = temp - stepmax tempSlope = (RND(2000) / 1000.0) FOR x=0 TO 640 STEP 4 height = height + slope tempSlope = RND(2000) tempSlope = tempSlope / 1000.0 slope= slope + tempSlope - 1 IF slope > stepmax THEN slope=stepmax ENDIF IF slope < (stepmax*-1) THEN slope=stepmax*-1 ENDIF IF height>heightmax THEN height=heightmax:slope=0-slope ENDIF IF height<heightmin THEN height=heightmin:slope=0-slope ENDIF IF height<0 THEN height=0 slope=0-slope ENDIF DRAW x,0 TO x,height,COLOR(vertFonce) NEXT CALL placeTanks END PROC PROCEDURE tir[tankNumber AS INTEGER] VAR tempX AS FLOAT,tempY AS FLOAT VAR tempYArrondi AS INTEGER VAR departX AS FLOAT VAR departY AS FLOAT VAR puissance AS FLOAT VAR dec_x AS FLOAT VAR dec_y AS FLOAT VAR i AS INTEGER SET LINE $FFFF 'Prendre compte de l'angle pour faire partir de le tir plus ? droite ou plus ? gauche... IF tankNumber = 1 THEN puissance=puissance1 angle=angle1 ELSE puissance=puissance2 angle=angle2 ENDIF tempX = COS(angle) * 10.0 tempY = SIN(angle) * 10.0 IF (tankNumber = 1) THEN departX = (xTank1*32.0)+22.0+(tempX) tempYArrondi = yTank1 / 16 MUL tempYArrondi, 16 departY = tempYArrondi + (tempY) + 16 ELSE departX = (xTank2*32.0)+8.0+(tempX) tempYArrondi = yTank2 / 16 MUL tempYArrondi, 16 departY = tempYArrondi + (tempY) +14 ENDIF dec_x = COS(angle-1):dec_x = dec_x * puissance dec_y = SIN(angle-1): dec_y = dec_y * puissance WAIT 100 MS WHILE departY < 400.0 AND departX < 640.0 AND departX >= 0.0 AND departY >= 0.0 FOR i = 1 TO 10 PEN COLOR(noir) POINT AT (departX, departY) WAIT 60 MS PEN COLOR(fond) POINT AT (departX, departY) departX = departX + (dec_x / 10.0) departY = departY + (dec_y / 10.0) NEXT dec_x=dec_x / 1.25 dec_y=dec_y / 1.25 dec_y=dec_y - 10.0 IF (gereExplosion[departX,departY]) THEN CALL debugValues["Boom ",departX,departY] 'CALL dessineExplosion[departX,departY] GOTO fin ENDIF WEND fin: END PROC COLOR BORDER RGB(0,0,255) plancheSprite := LOAD IMAGE("tiger128x128x4.png") PUT IMAGE plancheSprite AT 0,100 WITH TRANSPARENCY angle1 = 45 angle2 = 135 GET IMAGE boom FROM 1,98 PUT IMAGE boom AT 50,200 WAIT KEY CLS VAR ink AS INTEGER FOR ink = 1 TO 15 PEN COLOR(ink) PRINT "stylo ", ink NEXT WAIT KEY RELEASE CLS CALL affichePaysage2 VAR localTankNumber = 1 DO IF (localTankNumber = 1) THEN angle = angle1 ELSE angle = angle2 ENDIF IF JLEFT(0) AND (angle < 179) THEN effaceCanon [localTankNumber] IF localTankNumber = 1 THEN angle1 = angle1 + 1 ELSE angle2 = angle2 + 1 ENDIF dessineCanon[localTankNumber] ENDIF IF JRIGHT(0) AND (angle > 0) THEN effaceCanon [localTankNumber] IF localTankNumber = 1 THEN angle1 = angle1 + 1 ELSE angle2 = angle2 + 1 ENDIF dessineCanon[localTankNumber] ENDIF IF JUP(0) THEN IF localTankNumber = 1 THEN IF (puissance1 < 200 ) THEN puissance1 = puissance1 + 1 ENDIF ELSE IF (puissance2 < 200 ) THEN puissance2 = puissance2 + 1 ENDIF ENDIF 'CALL affichPuissance ENDIF IF JDOWN(0) THEN IF localTankNumber = 1 THEN IF (puissance1 >0 ) THEN puissance1 = puissance1 - 1 ENDIF ELSE IF (puissance2 >0 ) THEN puissance2 = puissance2 - 1 ENDIF ENDIF ' 'CALL affichPuissance ENDIF IF JFIRE(0) THEN tir [localTankNumber] IF localTankNumber = 1 THEN localTankNumber = 2 ELSE localTankNumber = 1 ENDIF ENDIF WAIT 20 MS LOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari bug675.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe bug675.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl bug675.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe bug675.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 bug675.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe bug675.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 bug675.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe bug675.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 bug675.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe bug675.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 bug675.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe bug675.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 bug675.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe bug675.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op bug675.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe bug675.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op bug675.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe bug675.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 bug675.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe bug675.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx bug675.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe bug675.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 bug675.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe bug675.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 bug675.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe bug675.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco bug675.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe bug675.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco bug675.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe bug675.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 bug675.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe bug675.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 bug675.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe bug675.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!