= SPRITE MIN X
This constant allows us to know which is the smallest abscissa (x) that can assume the horizontal position of a sprite. It may or may not coincide with zero of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II).
minX = SPRITE MIN X
SprMnX
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!