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ugBASIC User Manual

RASTER AT

SYNTAX

   RASTER AT line WITH label
   RASTER label AT line

PURPOSE

The RASTER AT instruction will set the next execution raster line for a raster routine. A raster routine is a small program or sequence of instructions that uses a particular moment in the screen display to be activated. This is when the electron beam (the raster beam) scans the screen, line by line, to draw the image.

The mechanism is simple. The computer generated an interrupt (a signal that stopped the main program being executed) every time the raster beam reached the given line on this instruction. When the interrupt occurred, the processor passed execution to the raster routine. The routine directly does something, like modify the video memory o registers. Once the change was complete (by using the instruction NEXT RASTER), the processor would resume execution of the main program from where it had stopped.

Using this mechanism, programmers could create very simple, but often surprisingly engaging, graphics, animations, and games, considering the hardware limitations of the time. They were essential for creating effects such as scrolling, moving sprites around the screen, creating explosion or deformation effects.

Raster routines offers very precise control over image generation, allowing for customized and optimized effects, and stimulated the creativity of programmers, who could invent new ways to exploit the mechanism to create innovative visual effects.

EXAMPLE

  RASTER AT #&H42 WITH rasterRoutine
  RASTER AT (rasterLine+1) WITH rasterRoutine

ABBREVIATION

 RstAt

AVAILABLE ON

  • Commodore 128 (MOS 8502)
  • Commodore 64
  • Commodore VIC-20
  • Commodore 64+REU
  • Commodore PLUS/4

SEE ALSO

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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