ENVELOPE voice, attack, decay, release
The ENVELOPE
command is used to define the volume of a sound over
time, or its envelope. In simpler terms, it allows you to create
richer and more complex sound effects, by defining the initial phase
in which the sound rapidly increases in volume, the phase in which
the sound decreases in volume, the final phase in which the sound
fades away until it disappears. The ENVELOPE
command uses
internal tone generators to create these effects.
This command simulates different musical instruments, such as pianos, drums, sound effects, and more. It creates more complex and dynamic melodies and harmonies, and it can be used to create sound effects for games, such as explosions, gunshots, or ambient sounds.
ENVELOPE 1, 1, 8, 10
Env
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!