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ugbasic:user:kw:declare_procedure
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ugBASIC User Manual

DECLARE PROCEDURE ✓

SYNTAX

   DECLARE [SYSTEM] PROCEDURE name AT address [ ( par1 [, par2 [, ... ] ] ) ] [ ON targets ]
   par : name AS type ON register
   par : name AS type ON STACK(width)
   width: BYTE | WORD | DWORD
   targets : name of targets, separated by comma (,)

PURPOSE

The DECLARE PROCEDURE is a way to define and call external procedures written in machine language and to insert assembly into the sources. The procedures defined in this way can be called as if they were an integral part of the language. Once the procedure has been declared, it will be sufficient to invoke it with one of the following syntaxes:

CALL test
PROC test
test[]

as if it were any ugBASIC procedure. If desired, parameters can be added. For each it is obviously necessary to indicate how the value will be passed to the function written in machine language.

The ugBASIC compiler allows you to declare functions and procedures that are “system”. What does “system” mean? It means that the machine code resides in a ROM, preloaded at run time and therefore already made available to any program that knows how to call it.

However, since ugBASIC makes available all memory space allowed by the hardware, it is possible that the ROMs have been disabled or otherwise made unreachable. Indicating that you want to call a procedure or a system function, ugBASIC will take care of re-enabling the ROM before executing the request, deactivating it on exit.

To declare a procedure or function to be system, simply use the SYSTEM keyword.

EXAMPLE

  DECLARE SYSTEM PROCEDURE test ON CPC, ZX

See also the following example files:

ABBREVIATION

 Dec Prcd

AVAILABLE ON

  • Atari (400/800)
  • Atari XL/XE
  • Commodore 128 (MOS 8502)
  • Commodore 128 (Zilog Z80)
  • Commodore 64
  • Commodore 64+REU
  • TRS-80 Color Computer
  • TRS-80 Color Computer 3
  • ColecoVision
  • Amstrad CPC 664
  • Dragon 32
  • Dragon 64
  • Thomson MO5
  • Thomson MO5
  • Olivetti Prodest PC128
  • Commodore PLUS/4
  • SEGA SC-3000
  • SEGA SG-1000
  • VG-5000
  • Commodore VIC-20
  • ZX Spectrum 48

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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