BITMAP ENABLE(16) CLS cocobase := IMAGE LOAD("examples/coco32x32.png") coco00 := IMAGE LOAD("examples/cocogreen32x32.png") coco01 := IMAGE LOAD("examples/cocoyellow32x32.png") coco10 := IMAGE LOAD("examples/cocoblue32x32.png") coco11 := IMAGE LOAD("examples/cocored32x32.png") BLIT putimage AS ( SOURCE 1 ) BLIT putOR AS ( SOURCE 1 OR DESTINATION ) BLIT putAND AS ( SOURCE 1 AND DESTINATION ) BLIT IMAGE cocobase AT 0,0 WITH putimage BLIT IMAGE coco00 AT 0,32 WITH putimage BLIT IMAGE coco01 AT 32,32 WITH putimage BLIT IMAGE coco10 AT 64,32 WITH putimage BLIT IMAGE coco11 AT 96,32 WITH putimage BLIT IMAGE cocobase AT 0,64 WITH putimage BLIT IMAGE cocobase AT 32,64 WITH putimage BLIT IMAGE cocobase AT 64,64 WITH putimage BLIT IMAGE cocobase AT 96,64 WITH putimage BLIT IMAGE coco00 AT 0,64 WITH putOR BLIT IMAGE coco01 AT 32,64 WITH putOR BLIT IMAGE coco10 AT 64,64 WITH putOR BLIT IMAGE coco11 AT 96,64 WITH putOR BLIT IMAGE cocobase AT 0,96 WITH putimage BLIT IMAGE cocobase AT 32,96 WITH putimage BLIT IMAGE cocobase AT 64,96 WITH putimage BLIT IMAGE cocobase AT 96,96 WITH putimage BLIT IMAGE coco00 AT 0,96 WITH putAND BLIT IMAGE coco01 AT 32,96 WITH putAND BLIT IMAGE coco10 AT 64,96 WITH putAND BLIT IMAGE coco11 AT 96,96 WITH putAND
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari stargamecoco.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe stargamecoco.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl stargamecoco.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe stargamecoco.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 stargamecoco.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe stargamecoco.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 stargamecoco.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe stargamecoco.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 stargamecoco.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe stargamecoco.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 stargamecoco.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe stargamecoco.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 stargamecoco.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe stargamecoco.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op stargamecoco.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe stargamecoco.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op stargamecoco.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe stargamecoco.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 stargamecoco.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe stargamecoco.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx stargamecoco.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe stargamecoco.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 stargamecoco.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe stargamecoco.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 stargamecoco.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe stargamecoco.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco stargamecoco.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe stargamecoco.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco stargamecoco.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe stargamecoco.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 stargamecoco.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe stargamecoco.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 stargamecoco.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe stargamecoco.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!