This example shows how to use the various BITMAP
and TILEMAP
resolutions. After each command, the screen will be configured at the best allowed. If a given parameter is omitted, this means that we have no particular interest in that component. The BITMAP ENABLE
and TILEMAP ENABLE
commands wait for up to three parameters: the width, the height and the number of colors. Width and height are measured in pixels (if BITMAP
mode) or in tiles (if TILEMAP
mode). Colors are always individual – i.e. the maximum number of different colors allowed.
BITMAP ENABLE (320,200) CLS w = SCREEN WIDTH h = SCREEN HEIGHT c = COLOR COUNT PRINT "bitmap of ";w;"x";h;" pixels (";c;" colors)" CENTER "> press any key <" PRINT "" WAIT KEY TILEMAP ENABLE CLS w = SCREEN COLUMNS h = SCREEN ROWS c = COLOR COUNT PRINT "tilemap of ";w;"x";h;" tiles (";c;" colors)"
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari screens_resolution_02.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe screens_resolution_02.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl screens_resolution_02.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe screens_resolution_02.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 screens_resolution_02.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe screens_resolution_02.bas -o example.prg x64sc example.prg
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64reu screens_resolution_02.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe screens_resolution_02.bas -o example.prg x64sc -reu example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 screens_resolution_02.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe screens_resolution_02.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 screens_resolution_02.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe screens_resolution_02.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 screens_resolution_02.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe screens_resolution_02.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 screens_resolution_02.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe screens_resolution_02.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op screens_resolution_02.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe screens_resolution_02.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op screens_resolution_02.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe screens_resolution_02.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 screens_resolution_02.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe screens_resolution_02.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx screens_resolution_02.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe screens_resolution_02.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 screens_resolution_02.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe screens_resolution_02.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 screens_resolution_02.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe screens_resolution_02.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco screens_resolution_02.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe screens_resolution_02.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco screens_resolution_02.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe screens_resolution_02.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 screens_resolution_02.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe screens_resolution_02.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 screens_resolution_02.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe screens_resolution_02.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!