1 BORDER 0: PAPER 0: INK 9: BRIGHT 1: CLS 10 LET spheres=2: IF spheres THEN DIM c(spheres,3): DIM r(spheres): DIM q(spheres) 20 FOR k=1 TO spheres: READ c(k,1),c(k,2),c(k,3),r: LET r(k)=r: LET q(k)=r*r: NEXT k 30 DATA -0.3,-0.8,3,0.6 40 DATA 0.9,-1.1,2,0.2 50 FOR i=0 TO 175: FOR j=0 TO 255 60 LET x=0.3: LET y=-0.5: LET z=0 70 LET dx=j-128: LET dy=88-i: LET dz=300: LET dd=dx*dx+dy*dy+dz*dz 80 GO SUB 100: NEXT j: NEXT i 90 STOP 100 LET n=-(y>=0 OR dy<=0): IF NOT n THEN LET s=-y/dy 110 FOR k=1 TO spheres 120 LET px=c(k,1)-x: LET py=c(k,2)-y: LET pz=c(k,3)-z 130 LET pp=px*px+py*py+pz*pz 140 LET sc=px*dx+py*dy+pz*dz 150 IF sc<=0 THEN GO TO 200 160 LET bb=sc*sc/dd 170 LET aa=q(k)-pp+bb 180 IF aa<=0 THEN GO TO 200 190 LET sc=(SQR bb-SQR aa)/SQR dd: IF sc<s OR n<0 THEN LET n=k: LET s=sc 200 NEXT k 210 IF n<0 THEN RETURN 220 LET dx=dx*s: LET dy=dy*s: LET dz=dz*s: LET dd=dd*s*s 230 LET x=x+dx: LET y=y+dy: LET z=z+dz 240 IF n=0 THEN GO TO 300 250 LET nx=x-c(n,1): LET ny=y-c(n,2): LET nz=z-c(n,3) 270 LET l=2*(dx*nx+dy*ny+dz*nz)/q(n) 280 LET dx=dx-nx*l: LET dy=dy-ny*l: LET dz=dz-nz*l 290 GO TO 100 300 FOR k=1 TO spheres 310 LET u=c(k,1)-x: LET v=c(k,3)-z: IF u*u+v*v<=q(k) THEN RETURN 320 NEXT k 330 IF (x-INT x>.5)<>(z-INT z>.5) THEN PLOT j,i 340 RETURN
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari contrib_raytracing.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_raytracing.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl contrib_raytracing.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_raytracing.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 contrib_raytracing.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_raytracing.bas -o example.prg x64sc example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_raytracing.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_raytracing.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_raytracing.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_raytracing.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 contrib_raytracing.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_raytracing.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 contrib_raytracing.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_raytracing.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_raytracing.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_raytracing.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_raytracing.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_raytracing.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 contrib_raytracing.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_raytracing.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx contrib_raytracing.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_raytracing.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 contrib_raytracing.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_raytracing.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 contrib_raytracing.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_raytracing.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco contrib_raytracing.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_raytracing.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco contrib_raytracing.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_raytracing.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 contrib_raytracing.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_raytracing.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 contrib_raytracing.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_raytracing.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!