This example shows how to take advantage of a large memory expansion (the demo is about 160 KB). The frame loading mechanism is carried out directly by ugBASIC, while what you see here is a simple player.
PROCEDURE example ON MO5 SCREEN #0 CLS CONST centerX = ( SCREEN WIDTH - 120 ) / 2 CONST centerY = ( SCREEN HEIGHT - 100 ) / 2 atlas0 := LOAD IMAGES("badapple-atlas16-0.png" ) FRAME SIZE (120,100) BANKED atlas1 := LOAD IMAGES("badapple-atlas16-1.png" ) FRAME SIZE (120,100) BANKED atlas2 := LOAD IMAGES("badapple-atlas16-2.png" ) FRAME SIZE (120,100) BANKED atlas3 := LOAD IMAGES("badapple-atlas16-3.png" ) FRAME SIZE (120,100) BANKED atlas4 := LOAD IMAGES("badapple-atlas16-4.png" ) FRAME SIZE (120,100) BANKED atlas5 := LOAD IMAGES("badapple-atlas16-5.png" ) FRAME SIZE (120,100) BANKED atlas6 := LOAD IMAGES("badapple-atlas16-6.png" ) FRAME SIZE (120,100) BANKED atlas7 := LOAD IMAGES("badapple-atlas16-7.png" ) FRAME SIZE (120,100) BANKED atlas8 := LOAD IMAGES("badapple-atlas16-8.png" ) FRAME SIZE (120,100) BANKED atlas9 := LOAD IMAGES("badapple-atlas16-9.png" ) FRAME SIZE (120,100) BANKED atlas10 := LOAD IMAGES("badapple-atlas16-10.png" ) FRAME SIZE (120,100) BANKED atlas11 := LOAD IMAGES("badapple-atlas16-11.png" ) FRAME SIZE (120,100) BANKED atlas12 := LOAD IMAGES("badapple-atlas16-12.png" ) FRAME SIZE (120,100) BANKED atlas13 := LOAD IMAGES("badapple-atlas16-13.png" ) FRAME SIZE (120,100) BANKED atlas14 := LOAD IMAGES("badapple-atlas16-14.png" ) FRAME SIZE (120,100) BANKED atlas15 := LOAD IMAGES("badapple-atlas16-15.png" ) FRAME SIZE (120,100) BANKED atlas16 := LOAD IMAGES("badapple-atlas16-16.png" ) FRAME SIZE (120,100) BANKED atlas17 := LOAD IMAGES("badapple-atlas16-17.png" ) FRAME SIZE (120,100) BANKED atlas18 := LOAD IMAGES("badapple-atlas16-18.png" ) FRAME SIZE (120,100) BANKED atlas19 := LOAD IMAGES("badapple-atlas16-19.png" ) FRAME SIZE (120,100) BANKED frame = (BYTE) 0 seq = (BYTE) 0 DO WAIT VBL SELECT CASE seq CASE 0 PUT IMAGE atlas0 FRAME frame AT centerX, centerY CASE 1 PUT IMAGE atlas1 FRAME frame AT centerX, centerY CASE 2 PUT IMAGE atlas2 FRAME frame AT centerX, centerY CASE 3 PUT IMAGE atlas3 FRAME frame AT centerX, centerY CASE 4 PUT IMAGE atlas4 FRAME frame AT centerX, centerY CASE 5 PUT IMAGE atlas5 FRAME frame AT centerX, centerY CASE 6 PUT IMAGE atlas6 FRAME frame AT centerX, centerY CASE 7 PUT IMAGE atlas7 FRAME frame AT centerX, centerY CASE 8 PUT IMAGE atlas8 FRAME frame AT centerX, centerY CASE 9 PUT IMAGE atlas9 FRAME frame AT centerX, centerY CASE 10 PUT IMAGE atlas10 FRAME frame AT centerX, centerY CASE 11 PUT IMAGE atlas11 FRAME frame AT centerX, centerY CASE 12 PUT IMAGE atlas12 FRAME frame AT centerX, centerY CASE 13 PUT IMAGE atlas13 FRAME frame AT centerX, centerY CASE 14 PUT IMAGE atlas14 FRAME frame AT centerX, centerY CASE 15 PUT IMAGE atlas15 FRAME frame AT centerX, centerY CASE 16 PUT IMAGE atlas16 FRAME frame AT centerX, centerY CASE 17 PUT IMAGE atlas17 FRAME frame AT centerX, centerY CASE 18 PUT IMAGE atlas18 FRAME frame AT centerX, centerY CASE 19 PUT IMAGE atlas19 FRAME frame AT centerX, centerY ENDSELECT INC frame IF frame = 4 THEN frame = 0 INC seq IF seq = 20 THEN seq = 0 ENDIF ENDIF LOOP END PROC example[] ON MO5
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to compile the example with just one click.
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atari contrib_bad_apple.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_bad_apple.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the altirra
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.atarixl contrib_bad_apple.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_bad_apple.bas -o example.xex altirra example.xex
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64 contrib_bad_apple.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_bad_apple.bas -o example.prg x64sc example.prg
In order to compile and run the example, you need to have the VICE emulator, and in particular that the x64sc
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.c64reu contrib_bad_apple.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe contrib_bad_apple.bas -o example.prg x64sc -reu example.prg
In order to run the example, you need to have the YAPE emulator. In particular that the yape
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_bad_apple.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_bad_apple.bas -o example.prg yape example.prg
In order to run the example, you need to have the VICE emulator. In particular that the xplus4
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.plus4 contrib_bad_apple.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_bad_apple.bas -o example.prg xplus4 example.prg
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d32 contrib_bad_apple.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_bad_apple.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the xroar
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.d64 contrib_bad_apple.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_bad_apple.bas -o example.bin xroar.exe -rompath (your rom path) example.bin
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_bad_apple.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the dcmoto
executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux ugbc.pc128op contrib_bad_apple.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
In order to compile and run the example, you need to have the VICE emulator, and in particular that the xvic
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.vic20 contrib_bad_apple.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_bad_apple.bas -o example.prg xvic --memory 24k example.prg
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the speccy
executable is accessible.
Then, type this command on the command line:
# Linux ugbc.zx contrib_bad_apple.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_bad_apple.bas -o example.tap Speccy example.tap
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.msx1 contrib_bad_apple.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_bad_apple.bas -o example.rom openmsx -cart example.rom
# Linux ugbc.msx1 contrib_bad_apple.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_bad_apple.bas -o example.rom bluemsx example.rom
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.coleco contrib_bad_apple.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_bad_apple.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom
# Linux ugbc.coleco contrib_bad_apple.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_bad_apple.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sc3000 contrib_bad_apple.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_bad_apple.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux ugbc.sg1000 contrib_bad_apple.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_bad_apple.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub. Thank you!