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ugbasic:user:sprite_at
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ugBASIC User Manual

SPRITE AT

SYNTAX

  • SPRITE # [integer] AT ( # [integer], # [integer] )
  • SPRITE [expression] AT ( [expression], [expression] )

PURPOSE

Position a sprite to the (x,y) on the screen.

EXAMPLE

 SPRITE #1 AT ( #42, #42 )
 SPRITE starship AT ( starshipX, starshipY )

AVAILABLE ON

  • Commodore 64

SEE ALSO