= SPRITE MIN Y
This constant allows us to know which is the smallest ordinate (y) that can assume the vertical position of a sprite. It may or may not coincide with zero of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II).
minX = SPRITE MIN Y
SprMnY
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!