Table of Contents

ugBASIC User Manual

SPRITE MIN X

SYNTAX

   = SPRITE MIN X

PURPOSE

This constant allows us to know which is the smallest abscissa (x) that can assume the horizontal position of a sprite. It may or may not coincide with zero of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II).

EXAMPLE

  minX = SPRITE MIN X

ABBREVIATION

 SprMnX

AVAILABLE ON

ANY PROBLEM?

If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!

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