SPRITE # [integer] AT ( # [integer], # [integer] ) SPRITE [expression] AT ( [expression], [expression] )
Position a sprite to the (x,y) on the screen.
SPRITE #1 AT ( #42, #42 ) SPRITE starship AT ( starshipX, starshipY )
Spr At
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please open an issue for this keyword on GitHub. Thank you!