{{htmlmetatags>metatag-robots=()
metatag-title=(SPRITE MIN X | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(Manual page for SPRITE MIN X)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(SPRITE MIN X | ugBASIC User Manual)
metatag-og:description=(Manual page for SPRITE MIN X)
}}
====== ugBASIC User Manual ======
===== SPRITE MIN X =====
===== SYNTAX =====
= SPRITE MIN X
==== PURPOSE ====
This constant allows us to know which is the smallest abscissa
(x) that can assume the horizontal position of a sprite. It
may or may not coincide with zero of the
screen, in the sense that some graphics chipsets can move
sprites far beyond what is representable (example: border
management on the VIC-II).
==== EXAMPLE ====
minX = SPRITE MIN X
==== ABBREVIATION ====
SprMnX
==== AVAILABLE ON ====
* Commodore 64
==== ANY PROBLEM? ====
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON SPRITE MIN X|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]