{{htmlmetatags>metatag-robots=() metatag-title=(SPRITE MIN X | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(Manual page for SPRITE MIN X) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(SPRITE MIN X | ugBASIC User Manual) metatag-og:description=(Manual page for SPRITE MIN X) }} ====== ugBASIC User Manual ====== ===== SPRITE MIN X ===== ===== SYNTAX ===== = SPRITE MIN X ==== PURPOSE ==== This constant allows us to know which is the smallest abscissa (x) that can assume the horizontal position of a sprite. It may or may not coincide with zero of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II). ==== EXAMPLE ==== minX = SPRITE MIN X ==== ABBREVIATION ==== SprMnX ==== AVAILABLE ON ==== * Commodore 64 ==== ANY PROBLEM? ==== If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON SPRITE MIN X|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]