{{htmlmetatags>metatag-robots=() metatag-title=(SPRITE AT | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(Manual page for SPRITE AT) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(SPRITE AT | ugBASIC User Manual) metatag-og:description=(Manual page for SPRITE AT) }} ====== ugBASIC User Manual ====== ===== SPRITE AT ===== ===== SYNTAX ===== SPRITE # [integer] AT ( # [integer], # [integer] ) SPRITE [expression] AT ( [expression], [expression] ) ==== PURPOSE ==== Position a sprite to the (x,y) on the screen. ==== EXAMPLE ==== SPRITE #1 AT ( #42, #42 ) SPRITE starship AT ( starshipX, starshipY ) ==== ABBREVIATION ==== Spr At ==== AVAILABLE ON ==== * Commodore 128 (MOS 8502) ==== ANY PROBLEM? ==== If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON SPRITE AT|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]