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metatag-title=(LOAD SEQUENCE | ugBASIC User Manual)
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metatag-description=(Manual page for LOAD SEQUENCE)
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metatag-og:title=(LOAD SEQUENCE | ugBASIC User Manual)
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====== ugBASIC User Manual ======
===== LOAD SEQUENCE =====
===== SYNTAX =====
= LOAD SEQUENCE( filename [AS alias][,mode] ) frame [ORIGIN(dx,dy)] [fl] [tr] [op] [bg] [bk] [READONLY]
= LOAD SEQUENCE( filename [AS alias][,mode] ) frame [fl] [tr] [op] [bg] [bk] [READONLY]
frame : [ FRAME SIZE(w, h) [OFFSET(dx,dy)] [ORIGIN(zx, zy)] | FRAME AUTO]
fl : [FLIP X] [FLIP Y] [FLIP XY] [FLIP YX]
[COMPRESSED] [OVERLAYED] [EXACT]
[ROLL X] [ROLL Y] [ROLL XY] [ROLL YX]
tr : [TRANSPARENCY | TRANSPARENCY color]
op : [OPACITY | OPACITY color]
bg : [BACKGROUND color]
bk : [UNBANKED | BANKED | BANKED(number)]
==== PURPOSE ====
The ''LOAD SEQUENCE'' command allows you to load an set of images and to convert each one
into a ''SEQUENCE''. A Sequence is a set of set of images, numbered by 0 to sequence
count (vertically), and from 0 to frame count each (horizontally), which can be used individually with the PUT IMAGE
command, referring to the corresponding frame and sequence.
The frames are cut out of the original image, using the size provided in the
''FRAME SIZE (w, h)''. It should be noted that, for this reason, ''SEQUENCE'' images
must have a total of a size equal to an entire multiple of the size of the individual frame.
It is also possible to indicate an offset from which you will have to start cutting the image
(parameter ''ORIGIN(zx,zy)'') and one related to each individual cutout (''OFFSET (dx, dy)'').
So, the first parameter is the filename to parse. The command support a set of modern image
format, like JPEG baseline & progressive,
PNG 1/2/4/8/16-bit-per-channel, TGA, BMP (non-1bpp, non-RLE), PSD
(composited view only, no extra channels, 8/16 bit-per-channel),
GIF, HDR (radiance rgbE format), PIC (Softimage PIC) and PNM (PPM and PGM
binary only) The image will be converted into a way that can be
efficiently drawn on the screen.
The second parameter is the mode to use to convert the given data (by default, it is
equal to current mode)
Since it is possible to load only one file of the same
type at a time, it is necessary to be able to indicate an "alias" with
which to exceed this limit. In this regard, there is also
the ''AS'' syntax, which allows you to load the same file several
times but with different names.
A series of flags, separated by spaces, can be added at loading time
to modify the behavior of ugBASIC.
The ''FLIP X'' flag allows you to flip the (entire) image horizontally,
before cutting and translating it into the native format. The same is true for the
''FLIP Y'' command, which instead inverts the (entire) image vertically.
There is also the ''FLIP XY'' (or ''FLIP YX'') parameter to act,
simultaneously, on both directions.
The ''ROLL X'' flag allows you to SHIFT the (entire) image horizontally,
for the entire size of a frame, in order to generate intermediate
frames. The very same for ''ROLL Y'' command, which does the same
vertically. There is also the ''ROLL XY'' (or ''ROLL YX'') parameter to act,
simultaneously, on both directions.
The ''COMPRESSED'' flag allows you to compress the image, if
possible. Compression is a space-saving mechanism, in which the
native data of the image is represented in a more compact form,
which ugBASIC will be able to quickly convert into graphics at
the appropriate time.
The ''OVERLAYED'' flag can be used on systems with a palette
of few colors, to indicate which of them must be preserved
during the drawing phase, to have the transparency effect.
The ''EXACT'' flag allows you to bypass the automatic detection
of the palette, opting for the representation of the colors
according to what is contained in it.
The (entire) image can be loaded as a transparent image (if the original
image has no transparency) using the keyword ''TRANSPARENCY'',
followe by an optional parameter that represent the color
to consider as transparent.
The (entire) image can be loaded as a transparent image (if the original
image has no transparency) using the keyword ''OPACITY'',
followe by an optional parameter that represent the color
to consider as pavement,.
The resulting ''SEQUENCE'' can be loaded directly into the expansion
memory using the ''BANKED'' keyword. The number represent
the shared resident to use as target for this image.
For some targets this is the default. If you want,
you can move the image onto the resident memory by
using the ''UNBANKED'' keyword.
Finally, if the image is not expected to change during gameplay, it can be marked
with the ''READONLY'' attribute: in this case, the image will be stored
in read-only memory, if available.
==== EXAMPLE ====
starship = LOAD SEQUENCE("starship.png") FRAME SIZE (16, 16)
starship2 = LOAD SEQUENCE("starship.png" AS "starship2") FRAME SIZE (32, 32) OFFSET(2,2)
alienAt11 = LOAD SEQUENCE("alien.jpg",11) FRAME SIZE AUTO
alien2 = LOAD SEQUENCE("alien.jpg" AS "alien2",11) FRAME SIZE(8,8) TRANSPARENCY
==== ABBREVIATION ====
LdSeq
==== AVAILABLE ON ====
==== ALIAS FOR ====
[[STRIP LOAD]]
==== ANY PROBLEM? ====
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON LOAD SEQUENCE|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]