{{htmlmetatags>metatag-robots=() metatag-title=(INKEY | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(Manual page for INKEY) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(INKEY | ugBASIC User Manual) metatag-og:description=(Manual page for INKEY) }} ====== ugBASIC User Manual ====== ===== INKEY ===== ===== SYNTAX ===== = INKEY$ ==== PURPOSE ==== The ''INKEY' (or ''INKEY$'') capture a single character typed by the user without having to press enter. In other words, the program is "listening" to the keyboard and, as soon as a key is pressed, "captures" it and stores it in a variable. Unlike the ''INPUT'' command, which requires the user to press enter after typing, ''INKEY'' reads the character as soon as it is pressed. If no key has been pressed, ''INKEY$'' returns an empty string (""). The captured character is stored in a string variable. It is used to create interactive games where the user can control the character or objects by pressing specific keys, to create text menus where the user can select an option by pressing a letter or number or to create programs that respond to external events, such as pressing a key to start or stop an action. The ''INKEY$'' only reads one character at a time. To read a complete string, you must use other commands or techniques. The command does not usually display the pressed character on the screen. ==== EXAMPLE ==== IF INKEY$ = "A" THEN PRINT "A has been pressed!" ENDIF ==== ABBREVIATION ==== Iky ==== AVAILABLE ON ==== ==== SEE ALSO ==== [[SCANCODE]] ==== ANY PROBLEM? ==== If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON INKEY|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]