{{htmlmetatags>metatag-robots=()
metatag-title=(IMAGE | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(Manual page for IMAGE)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(IMAGE | ugBASIC User Manual)
metatag-og:description=(Manual page for IMAGE)
}}
====== ugBASIC User Manual ======
===== IMAGE =====
===== SYNTAX =====
= IMAGE( resource FRAME num )
= IMAGE( resource SEQUENCE seq FRAME num )
==== PURPOSE ====
The ''IMAGE'' command allows you to extract an image from a collection of images
stored in an ''IMAGES'' or ''SEQUENCE'' variable. Note that extraction occurs at compile
time: therefore, no extra resources are allocated in the compiled program. This command
is intended for all those commands that need an image to function, but want to exploit a
graphic resource already loaded and optimized.
==== EXAMPLE ====
starship = IMAGE( LOAD IMAGES(("tiles.png") FRAME 1 )
starship = IMAGE( LOAD SEQUENCE(("tiles.png") SEQUENCE 1 FRAME 2 )
==== ABBREVIATION ====
Im
==== AVAILABLE ON ====
*
* Atari (400/800)
* Atari XL/XE
* Commodore 128 (MOS 8502)
* Commodore 128 (Zilog Z80)
* Commodore 64
* Commodore 64+REU
* TRS-80 Color Computer
* TRS-80 Color Computer 3
* ColecoVision
* Amstrad CPC 664
* Dragon 32
* Dragon 64
* Thomson MO5
* Thomson MO5
* Olivetti Prodest PC128
* Commodore PLUS/4
* SEGA SC-3000
* SEGA SG-1000
*
* VG-5000
* Commodore VIC-20
* ZX Spectrum 48
==== ANY PROBLEM? ====
If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON IMAGE|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]