{{htmlmetatags>metatag-robots=() metatag-title=(buffer definition | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(Manual page for buffer definition) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(buffer definition | ugBASIC User Manual) metatag-og:description=(Manual page for buffer definition) }} ====== ugBASIC User Manual ====== ===== buffer definition ✓ ===== ===== SYNTAX ===== ... = #[xx... ... = #[xx...] ==== PURPOSE ==== ugBASIC is able to define a byte buffer "in line", ie directly in the code. This can be useful in those occasions where it is necessary to include binary data, not being able to access an external file. The definition of a buffer occurs with the sequence of the hash operator (''#'') followed by the opening square bracket (''[''), by the hexadecimal couples and, optionally, terminated by the closing square bracket. ==== EXAMPLE ==== y = #[424280 x = #[424280] See also the following example files: * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/buffers_definition_01.bas|buffers_definition_01.bas]]'' ==== AVAILABLE ON ==== * Atari (400/800) * Atari XL/XE * Commodore 128 (MOS 8502) * Commodore 128 (Zilog Z80) * Commodore 64 * Commodore 64+REU * TRS-80 Color Computer * TRS-80 Color Computer 3 * ColecoVision * Amstrad CPC 664 * Dragon 32 * Dragon 64 * Thomson MO5 * Thomson MO5 * Olivetti Prodest PC128 * Commodore PLUS/4 * SEGA SC-3000 * SEGA SG-1000 * VG-5000 * Commodore VIC-20 * ZX Spectrum 48 ==== ANY PROBLEM? ==== If you have encountered a problem using this command, if you think there is a bug or the explanation is unclear, please [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=ISSUE ON buffer definition|open an issue]] for this keyword on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:index|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]