{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
INK BROWN
CLS
COLOR BORDER LIGHT BLUE
CONST POSITIVE maxWalls = 3
CONST POSITIVE windowHeight = 3
CONST POSITIVE maxPlayers = 2
CONST POSITIVE maxArrows = 2
title = LOAD TILES("examples/scrolling_title.png") TRANSPARENT
titleX = ( SCREEN TILES WIDTH - TILES WIDTH( title ) ) \ 2
titleY = ( SCREEN TILES HEIGHT - TILES HEIGHT( title ) ) \ 2
titleCycle = 0
DO
ADD titleCycle, 1, 0 TO 5000
IF titleCycle = 0 THEN
INK BROWN
PUT TILE title AT titleX, titleY
ELSE IF titleCycle = 2500 THEN
INK RED
PUT TILE title AT titleX, titleY
ENDIF
IF (titleCycle = 0) OR (titleCycle=2500) THEN
INK YELLOW
LOCATE , titleY + TILES HEIGHT(title) + 2: CENTER "press any key"
ELSE IF (titleCycle = 1250) OR (titleCycle=3750) THEN
LOCATE , titleY + TILES HEIGHT(title) + 2: CLINE
ENDIF
IF SCANCODE > 0 THEN
EXIT
ENDIF
LOOP
INK BROWN
basement = LOAD TILES("examples/scrolling_basement.png") TRANSPARENT
DIM wall AS TILES(maxWalls)
wall(0) = LOAD TILES("examples/scrolling_wall0.png") TRANSPARENT
wall(1) = LOAD TILES("examples/scrolling_wall1.png") TRANSPARENT
wall(2) = LOAD TILES("examples/scrolling_wall2.png") TRANSPARENT
DIM window AS TILES(windowHeight)
window(0) = LOAD TILES("examples/scrolling_window0.png") TRANSPARENT
window(1) = LOAD TILES("examples/scrolling_window1.png") TRANSPARENT
window(2) = LOAD TILES("examples/scrolling_window2.png") TRANSPARENT
DIM player AS SPRITE(maxPlayers)
player(0) = CSPRITE(LOAD IMAGE("examples/scrolling_player0.png"))
player(1) = CSPRITE(LOAD IMAGE("examples/scrolling_player1.png"))
DIM arrow AS SPRITE(maxArrows)
arrow(0) = SPRITE(LOAD IMAGE("examples/scrolling_arrow.png"))
arrow(1) = SPRITE(LOAD IMAGE("examples/scrolling_arrow.png"))
DIM arrowX AS POSITION(maxArrows)
arrowX(0) = 0
arrowX(1) = 0
DIM arrowY AS POSITION(maxArrows)
arrowY(0) = 0
arrowY(1) = 0
DIM arrowSpeed AS POSITION(maxArrows)
arrowSpeed(0) = 0
arrowSpeed(1) = 0
rowIndex = 0
windowIndex = 0
playerIndex = 0
playerX = ( SCREEN WIDTH - SPRITE WIDTH ) \ #2
playerY = SCREEN HEIGHT - SPRITE HEIGHT - TILES HEIGHT(basement)
GLOBAL wall
GLOBAL window
GLOBAL rowIndex
GLOBAL windowIndex
GLOBAL playerIndex
GLOBAL playerX
GLOBAL arrowX
GLOBAL arrowY
GLOBAL arrowSpeed
GLOBAL arrow
PROCEDURE refreshRow
x = (BYTE) 0
IF rowIndex > 0 THEN
DRAW TILES wall(rowIndex) ROW 0, 0 TO rowIndex - 1
ENDIF
DRAW TILES wall(rowIndex) ROW 0, rowIndex TO SCREEN TILES WIDTH - 1
IF windowIndex > 4 THEN
w = TILES WIDTH(window(windowIndex-5))
x = 4
DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1
ADD x, w ** #2
DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1
ADD x, w ** #2
DRAW TILES window(windowIndex-5) ROW 0, x TO x + w - 1
ENDIF
ADD rowIndex, 1, 0 TO 2
ADD windowIndex, 1, 0 TO 7
ADD playerIndex, 1, 0 TO 1
IF ( playerY > 0 ) AND ( windowIndex = 7 ) THEN
DEC playerY
DEC playerY
ENDIF
END PROC
SCREEN ROWS 24
SCROLL DOWN
DRAW TILES basement ROW 0, 0 TO SCREEN TILES WIDTH - 1
DOUBLE BUFFER ON
PARALLEL PROCEDURE moveArrow
[arrowX] = RND(SCREEN WIDTH - SPRITE WIDTH - 1)
[arrowY] = 1
[arrowSpeed] = 3 + RND(5)
WHILE [arrowY] > 0
IF COLLISION([arrow]) THEN
playerY = playerY + [arrowSpeed]
ENDIF
ADD [arrowY], [arrowSpeed], 0 TO SCREEN HEIGHT + SPRITE HEIGHT
SPRITE [arrow] AT [arrowX],[arrowY] ENABLE
WEND
SPRITE [arrow] DISABLE
END PROC
moveArrowThreadId1 = HALTED SPAWN moveArrow
moveArrowThreadId2 = HALTED SPAWN moveArrow
BEGIN GAMELOOP
ON SCROLL DOWN ROW CALL refreshRow
SCROLL DOWN
SELECT CASE JOY(0)
CASE JOY LEFT
IF playerX > 0 THEN
DEC playerX
ENDIF
CASE JOY RIGHT
IF playerX < (SCREEN WIDTH - SPRITE WIDTH) THEN
INC playerX
ENDIF
ENDSELECT
SPRITE player(playerIndex) AT playerX, playerY ENABLE
SPRITE player(1-playerIndex) DISABLE
IF (RANDOM BYTE > 128) THEN
RESPAWN moveArrowThreadId1
ENDIF
IF (RANDOM BYTE > 220) THEN
RESPAWN moveArrowThreadId2
ENDIF
END GAMELOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/scrolling_example_06.bas|scrolling_example_06.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari scrolling_example_06.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe scrolling_example_06.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl scrolling_example_06.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe scrolling_example_06.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 scrolling_example_06.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe scrolling_example_06.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 scrolling_example_06.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe scrolling_example_06.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 scrolling_example_06.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe scrolling_example_06.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 scrolling_example_06.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe scrolling_example_06.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 scrolling_example_06.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe scrolling_example_06.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op scrolling_example_06.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe scrolling_example_06.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op scrolling_example_06.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe scrolling_example_06.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 scrolling_example_06.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe scrolling_example_06.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx scrolling_example_06.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe scrolling_example_06.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 scrolling_example_06.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe scrolling_example_06.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 scrolling_example_06.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe scrolling_example_06.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco scrolling_example_06.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe scrolling_example_06.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco scrolling_example_06.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe scrolling_example_06.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 scrolling_example_06.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe scrolling_example_06.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 scrolling_example_06.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe scrolling_example_06.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]