{{htmlmetatags>metatag-robots=()
metatag-title=(SCREEN MANIPULATION CHANGING RESOLUTION | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(SCREEN MANIPULATION CHANGING RESOLUTION | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== SCREEN MANIPULATION CHANGING RESOLUTION =====
==== PURPOSE ====
This example shows how to use the various ''BITMAP'' and ''TILEMAP'' resolutions. After each command, the screen will be configured at the best allowed. If a given parameter is omitted, this means that we have no particular interest in that component. The ''BITMAP ENABLE'' and ''TILEMAP ENABLE'' commands wait for up to three parameters: the width, the height and the number of colors. Width and height are measured in pixels (if ''BITMAP'' mode) or in tiles (if ''TILEMAP'' mode). Colors are always individual -- i.e. the maximum number of different colors allowed.
==== SOURCE CODE ====
BITMAP ENABLE (320,200,16)
BITMAP ENABLE (320,,4)
BITMAP ENABLE (,256,2)
BITMAP ENABLE (320,200)
BITMAP ENABLE (320,)
BITMAP ENABLE ()
BITMAP ENABLE (,)
BITMAP ENABLE (,,)
TILEMAP ENABLE (40,25,16)
TILEMAP ENABLE (32,,2)
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/screens_resolution_01.bas|screens_resolution_01.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari screens_resolution_01.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe screens_resolution_01.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl screens_resolution_01.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe screens_resolution_01.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 screens_resolution_01.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe screens_resolution_01.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu screens_resolution_01.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe screens_resolution_01.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 screens_resolution_01.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe screens_resolution_01.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 screens_resolution_01.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe screens_resolution_01.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 screens_resolution_01.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe screens_resolution_01.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 screens_resolution_01.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe screens_resolution_01.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op screens_resolution_01.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe screens_resolution_01.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op screens_resolution_01.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe screens_resolution_01.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 screens_resolution_01.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe screens_resolution_01.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx screens_resolution_01.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe screens_resolution_01.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 screens_resolution_01.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe screens_resolution_01.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 screens_resolution_01.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe screens_resolution_01.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco screens_resolution_01.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe screens_resolution_01.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco screens_resolution_01.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe screens_resolution_01.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 screens_resolution_01.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe screens_resolution_01.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 screens_resolution_01.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe screens_resolution_01.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE SCREEN MANIPULATION CHANGING RESOLUTION|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]