{{htmlmetatags>metatag-robots=() metatag-title=(SCREEN MANIPULATION CHANGING RESOLUTION | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(SCREEN MANIPULATION CHANGING RESOLUTION | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== SCREEN MANIPULATION CHANGING RESOLUTION ===== ==== PURPOSE ==== This example shows how to use the various ''BITMAP'' and ''TILEMAP'' resolutions. After each command, the screen will be configured at the best allowed. If a given parameter is omitted, this means that we have no particular interest in that component. The ''BITMAP ENABLE'' and ''TILEMAP ENABLE'' commands wait for up to three parameters: the width, the height and the number of colors. Width and height are measured in pixels (if ''BITMAP'' mode) or in tiles (if ''TILEMAP'' mode). Colors are always individual -- i.e. the maximum number of different colors allowed. ==== SOURCE CODE ==== BITMAP ENABLE (320,200,16) BITMAP ENABLE (320,,4) BITMAP ENABLE (,256,2) BITMAP ENABLE (320,200) BITMAP ENABLE (320,) BITMAP ENABLE () BITMAP ENABLE (,) BITMAP ENABLE (,,) TILEMAP ENABLE (40,25,16) TILEMAP ENABLE (32,,2) ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/screens_resolution_01.bas|screens_resolution_01.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari screens_resolution_01.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe screens_resolution_01.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl screens_resolution_01.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe screens_resolution_01.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 screens_resolution_01.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe screens_resolution_01.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu screens_resolution_01.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe screens_resolution_01.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 screens_resolution_01.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe screens_resolution_01.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 screens_resolution_01.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe screens_resolution_01.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 screens_resolution_01.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe screens_resolution_01.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 screens_resolution_01.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe screens_resolution_01.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op screens_resolution_01.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe screens_resolution_01.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op screens_resolution_01.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe screens_resolution_01.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 screens_resolution_01.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe screens_resolution_01.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx screens_resolution_01.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe screens_resolution_01.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 screens_resolution_01.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe screens_resolution_01.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 screens_resolution_01.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe screens_resolution_01.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco screens_resolution_01.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe screens_resolution_01.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco screens_resolution_01.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe screens_resolution_01.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 screens_resolution_01.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe screens_resolution_01.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 screens_resolution_01.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe screens_resolution_01.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE SCREEN MANIPULATION CHANGING RESOLUTION|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]