{{htmlmetatags>metatag-robots=()
metatag-title=(SCREEN MANIPULATION USING CLS (1) | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(SCREEN MANIPULATION USING CLS (1) | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== SCREEN MANIPULATION USING CLS (1) =====
==== PURPOSE ====
This example shows how to clear the screen using the ''CLS'' command. First of all, the program will ask for a bitmap screen of 320x200 pixel of resolution with 16 colors, by using the ''BITMAP ENABLE'' command. After this, we set the background color to red using the command ''PAPER'', and we clear the screen with a red color (''RED''). Then we wait for 2 seconds and we re-enable the ''TILEMAP'' mode. So we change the background to yellow (''YELLOW'') and, after setting the empty tile to the one with number 48 (lo "0"), we clear the screen again.
==== SOURCE CODE ====
IF CAN SCREEN #1 THEN
SCREEN #1
PAPER RED
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #2 THEN
SCREEN #2
PAPER GREEN
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #3 THEN
SCREEN #3
PAPER BLUE
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #4 THEN
SCREEN #4
PAPER RED
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #5 THEN
SCREEN #5
PAPER GREEN
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #6 THEN
SCREEN #6
PAPER BLUE
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #7 THEN
SCREEN #7
PAPER RED
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #8 THEN
SCREEN #8
PAPER GREEN
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #9 THEN
SCREEN #9
PAPER BLUE
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #10 THEN
SCREEN #10
PAPER RED
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #11 THEN
SCREEN #11
PAPER GREEN
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #12 THEN
SCREEN #12
PAPER BLUE
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #13 THEN
SCREEN #13
PAPER RED
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #14 THEN
SCREEN #14
PAPER GREEN
CLS
WAIT KEY
ENDIF
IF CAN SCREEN #15 THEN
SCREEN #15
PAPER BLUE
CLS
WAIT KEY
ENDIF
HALT
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/screens_cls_03.bas|screens_cls_03.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari screens_cls_03.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe screens_cls_03.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl screens_cls_03.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe screens_cls_03.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 screens_cls_03.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe screens_cls_03.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 screens_cls_03.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe screens_cls_03.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 screens_cls_03.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe screens_cls_03.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 screens_cls_03.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe screens_cls_03.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 screens_cls_03.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe screens_cls_03.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op screens_cls_03.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe screens_cls_03.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op screens_cls_03.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe screens_cls_03.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 screens_cls_03.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe screens_cls_03.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx screens_cls_03.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe screens_cls_03.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 screens_cls_03.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe screens_cls_03.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 screens_cls_03.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe screens_cls_03.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco screens_cls_03.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe screens_cls_03.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco screens_cls_03.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe screens_cls_03.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 screens_cls_03.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe screens_cls_03.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 screens_cls_03.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe screens_cls_03.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE SCREEN MANIPULATION USING CLS (1)|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]