{{htmlmetatags>metatag-robots=()
metatag-title=(--- TEXT MODE DISPLAY SG4 | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(--- TEXT MODE DISPLAY SG4 | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== --- TEXT MODE DISPLAY SG4 =====
==== PURPOSE ====
--- DRAW BKG CHARACTERS --- Mano Courie --- Madame Xavasca
==== SOURCE CODE ====
RANDOMIZE:x%=0 : y%=0 : a$="" : b$=""
DIM bkg(512)= #{$80,$80,$80,$80,$80,$a7,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$ac,$ad,$af,$af,$af,$af,$af,$af,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$af,$c4,$c2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$80,$80,$ae,$ad,$af,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ca,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$a1,$a3,$ab,$a3,$a3,$ab,$af,$af,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$c5,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$a7,$af,$af,$af,$df,$dd,$df,$ac,$ac,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c9,$c2,$80,$ff,$ff,$bb,$80,$80,$80,$80,_
$a7,$af,$af,$80,$df,$df,$80,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$ab,$c4,$c8,$cc,$cc,$bf,$ba,$c3,$c6,$cc,_
$af,$af,$80,$80,$dd,$df,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$af,$aa,$ff,$ff,$bf,$ba,$80,$80,$80,_
$af,$ab,$a2,$80,$d4,$df,$da,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$ad,$aa,$bf,$ff,$bf,$a2,$80,$80,$80,_
$af,$af,$af,$ab,$a2,$dd,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$a8,$fc,$ff,$bf,$ad,$a2,$80,$80,_
$af,$af,$af,$af,$af,$ab,$a2,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$fc,$bc,$80,$ad,$a2,$80,_
$ac,$ac,$ac,$ac,$ac,$ac,$ac,$a8,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$98,$98,$98,$80,$80,$ac,$80,_
$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,_
$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80,$80}
EMPTYTILE=128
CLS
FOR x=0 TO 511
POKE 1024+x, bkg(x)
NEXT
DO
WAIT #1000 MILLISECONDS
FOR x=352 TO 511
POKE 1024+x,128 :REM CLS
NEXT
LOCATE 3,12:PRINT CHR(133);CHR(139);STRING(CHR(143),14); :REM DRAW DIALOG BOX
LOCATE 4,13:PRINT CHR(141);STRING(CHR(143),14);
LOCATE 5,14:PRINT STRING(CHR(143),14);
LOCATE 5,15:PRINT STRING(CHR(143),14);
x=RND(10) :REM CHOOSE TEXT
IF x=0 THEN: a$="LIKE I SAID,":b$="ALL FINE" :ENDIF
IF x=1 THEN: a$="HE TOLD":b$="NOTHING" :ENDIF
IF x=2 THEN: a$="JONNY WAS":b$="MAD!" :ENDIF
IF x=3 THEN: a$="DEALT WITH":b$="" :ENDIF
IF x=4 THEN: a$="THAT WAS AN":b$="AMBUSH!" :ENDIF
IF x=5 THEN: a$="ON SCHEDULLE":b$="" :ENDIF
IF x=6 THEN: a$="NO ONE CAME":b$="OUT" :ENDIF
IF x=7 THEN: a$="HAPPENED A":b$="COUPLE DAYS" :ENDIF
IF x=8 THEN: a$="ERICO SOLVED":b$="THAT" :ENDIF
IF x=9 THEN: a$="TROUBLED":b$="SITUATION!" :ENDIF
LOCATE 6,13:PRINT a$; :REM DRAW TEXT
LOCATE 6,14:PRINT b$;
FOR x=0 TO 6 :REM TALKING
LOCATE 5,7
PRINT CHR(222);CHR(216);
WAIT #150 MILLISECONDS:LOCATE 5,7
PRINT CHR(223);CHR(218);
WAIT #150 MILLISECONDS
NEXT
WAIT #1000 MILLISECONDS
FOR x=352 TO 511
POKE 1024+x,128 :REM CLS
NEXT
LOCATE 13,12:PRINT STRING(CHR(143),14);CHR(135);CHR(138); :REM DRAW DIALOG BOX
LOCATE 13,13:PRINT STRING(CHR(143),14);CHR(142);
LOCATE 13,14:PRINT STRING(CHR(143),14);
LOCATE 13,15:PRINT STRING(CHR(143),14);
x=RND(10) :REM CHOOSE TEXT
IF x=0 THEN: a$="HOW IS THE":b$="CARGO?" :ENDIF
IF x=1 THEN: a$="WHAT DID I":b$="TELL YOU?" :ENDIF
IF x=2 THEN: a$="AND THE JOB?":b$="" :ENDIF
IF x=3 THEN: a$="DON'T TELL":b$="ME!" :ENDIF
IF x=4 THEN: a$="GOT THE":b$="PAYBACK?" :ENDIF
IF x=5 THEN: a$="VERY WELL":b$="" :ENDIF
IF x=6 THEN: a$="ABOUT THE":b$="COUNTERFEIT?" :ENDIF
IF x=7 THEN: a$="ORDER MORE":b$="RESOURCES" :ENDIF
IF x=8 THEN: a$="FORGET ABOUT":b$="IT!" :ENDIF
IF x=9 THEN: a$="SHOW WHAT WE":b$="GOT!" :ENDIF
LOCATE 14,13:PRINT a$; :REM DRAW TEXT
LOCATE 14,14:PRINT b$;
FOR x=0 TO 6 :REM TALKING
LOCATE 25,7:PRINT CHR(188);
LOCATE 25,8:PRINT CHR(188);
WAIT #150 MILLISECONDS
LOCATE 25,7:PRINT CHR(191);
LOCATE 25,8:REM PRINT CHR(252);
WAIT #150 MILLISECONDS
NEXT
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/opil_old.bas|opil_old.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari opil_old.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe opil_old.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl opil_old.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe opil_old.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 opil_old.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe opil_old.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu opil_old.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe opil_old.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 opil_old.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe opil_old.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 opil_old.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe opil_old.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 opil_old.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe opil_old.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 opil_old.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe opil_old.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op opil_old.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe opil_old.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op opil_old.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe opil_old.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 opil_old.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe opil_old.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx opil_old.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe opil_old.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 opil_old.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe opil_old.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 opil_old.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe opil_old.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco opil_old.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe opil_old.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco opil_old.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe opil_old.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 opil_old.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe opil_old.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 opil_old.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe opil_old.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE --- TEXT MODE DISPLAY SG4|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]