{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
' Tipo di dato predefinito: privo di segno
OPTION TYPE UNSIGNED
' Tipo di dato predefinito: BYTE (8 bit)
OPTION DEFAULT TYPE BYTE
' Indirizzo di partenza da dove disegnare il prossimo fotogramma.
DIM actualAddress AS WORD = &H3008
' Indirizzo usato per disegnare il fotogramma
DIM startingAddress AS WORD = &H3000
' Flag:
' 0 -> muovi verso destra;
' 1 -> muovi verso sinistra
DIM increment AS BYTE = 0
' Abilita l'LCD
SCREEN ON
' Questa procedura si occupa di disegnare il fotogramma
' con la scritta "HI".
PROCEDURE drawHi
' L'indirizzo condiviso dal programma principale.
SHARED startingAddress
' I valori da usare per riempire le locazioni
' di memoria (uso delle variabili per garantire
' che siano prive di segno. In realtà potrei
' usare delle costanti che non occupano spazio,
' ma al momento l'ML non è completo).
DIM filled AS BYTE = &HFF
DIM middle AS BYTE = &H18
DIM none AS BYTE = &H00
' Disegno l'H (5x8 pixel)
POKE startingAddress, filled: INC startingAddress
POKE startingAddress, filled: INC startingAddress
POKE startingAddress, middle: INC startingAddress
POKE startingAddress, filled: INC startingAddress
POKE startingAddress, filled: INC startingAddress
' Ora disegno la I (3x8 pixel)
POKE startingAddress, none: INC startingAddress
POKE startingAddress, filled: INC startingAddress
POKE startingAddress, filled
END PROC
' Questa procedura cancella lo spazio dove prima si
' trovava l'HI (e intorno).
PROCEDURE clearHi
' L'indirizzo condiviso dal programma principale.
SHARED startingAddress
' I valori da usare per riempire le locazioni
' di memoria (uso delle variabili per garantire
' che siano prive di segno. In realtà potrei
' usare delle costanti che non occupano spazio,
' ma al momento l'ML non è completo).
DIM index AS BYTE = &H00
DIM none AS BYTE = &H00
' Se sto cancellando oltre gli 8 colonne a destra,
' inizio a cancellare da 8 colonne a sinistra.
' Altrimenti inizio dalla colonna zero.
IF startingAddress > 8 THEN
startingAddress = startingAddress - 8
ELSE
startingAddress = 0
ENDIF
' Faccio un loop per 16 colonne di larghezza.
DO
' Cancello la colonna
POKE startingAddress, none: INC startingAddress
' Conto le colonne: se ne ho cancellate 16, finisco.
INC index
EXIT IF index > 16
LOOP
END PROC
' Loop infinito.
DO
' Prima di tutto cancelliamo lo schermo dove si trova
' l'ultima scritta "HI" disegnata.
startingAddress = actualAddress
clearHi[]
' Se mi devo spostare in avanti, incremento l'indirizzo
' della colonna da cui iniziare a disegnare "HI",
' fino a che non arrivo al limite a destra.
IF increment = 0 THEN
INC actualAddress
IF actualAddress > &H300f THEN
increment = 1
ENDIF
' Altrimenti mi devo spostare indietro di una colonna,
' almeno fino a che non arrivo all'inizio dello schermo.
ELSE
DEC actualAddress
IF actualAddress < &H3008 THEN
increment = 0
ENDIF
ENDIF
' Ora posso disegnare "HI".
startingAddress = actualAddress
drawHi[]
' Rallentiamo un po' sennò non si vede niente...
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
WAIT 200 CYCLES
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/moving_demo.bas|moving_demo.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari moving_demo.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe moving_demo.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl moving_demo.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe moving_demo.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 moving_demo.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe moving_demo.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu moving_demo.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe moving_demo.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 moving_demo.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe moving_demo.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 moving_demo.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe moving_demo.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 moving_demo.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe moving_demo.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 moving_demo.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe moving_demo.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op moving_demo.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe moving_demo.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op moving_demo.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe moving_demo.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 moving_demo.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe moving_demo.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx moving_demo.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe moving_demo.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 moving_demo.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe moving_demo.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 moving_demo.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe moving_demo.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco moving_demo.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe moving_demo.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco moving_demo.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe moving_demo.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 moving_demo.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe moving_demo.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 moving_demo.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe moving_demo.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]