{{htmlmetatags>metatag-robots=() metatag-title=( | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=( | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== ===== ==== PURPOSE ==== ==== SOURCE CODE ==== ' Tipo di dato predefinito: privo di segno OPTION TYPE UNSIGNED ' Tipo di dato predefinito: BYTE (8 bit) OPTION DEFAULT TYPE BYTE ' Indirizzo di partenza da dove disegnare il prossimo fotogramma. DIM actualAddress AS WORD = &H3008 ' Indirizzo usato per disegnare il fotogramma DIM startingAddress AS WORD = &H3000 ' Flag: ' 0 -> muovi verso destra; ' 1 -> muovi verso sinistra DIM increment AS BYTE = 0 ' Abilita l'LCD SCREEN ON ' Questa procedura si occupa di disegnare il fotogramma ' con la scritta "HI". PROCEDURE drawHi ' L'indirizzo condiviso dal programma principale. SHARED startingAddress ' I valori da usare per riempire le locazioni ' di memoria (uso delle variabili per garantire ' che siano prive di segno. In realtà potrei ' usare delle costanti che non occupano spazio, ' ma al momento l'ML non è completo). DIM filled AS BYTE = &HFF DIM middle AS BYTE = &H18 DIM none AS BYTE = &H00 ' Disegno l'H (5x8 pixel) POKE startingAddress, filled: INC startingAddress POKE startingAddress, filled: INC startingAddress POKE startingAddress, middle: INC startingAddress POKE startingAddress, filled: INC startingAddress POKE startingAddress, filled: INC startingAddress ' Ora disegno la I (3x8 pixel) POKE startingAddress, none: INC startingAddress POKE startingAddress, filled: INC startingAddress POKE startingAddress, filled END PROC ' Questa procedura cancella lo spazio dove prima si ' trovava l'HI (e intorno). PROCEDURE clearHi ' L'indirizzo condiviso dal programma principale. SHARED startingAddress ' I valori da usare per riempire le locazioni ' di memoria (uso delle variabili per garantire ' che siano prive di segno. In realtà potrei ' usare delle costanti che non occupano spazio, ' ma al momento l'ML non è completo). DIM index AS BYTE = &H00 DIM none AS BYTE = &H00 ' Se sto cancellando oltre gli 8 colonne a destra, ' inizio a cancellare da 8 colonne a sinistra. ' Altrimenti inizio dalla colonna zero. IF startingAddress > 8 THEN startingAddress = startingAddress - 8 ELSE startingAddress = 0 ENDIF ' Faccio un loop per 16 colonne di larghezza. DO ' Cancello la colonna POKE startingAddress, none: INC startingAddress ' Conto le colonne: se ne ho cancellate 16, finisco. INC index EXIT IF index > 16 LOOP END PROC ' Loop infinito. DO ' Prima di tutto cancelliamo lo schermo dove si trova ' l'ultima scritta "HI" disegnata. startingAddress = actualAddress clearHi[] ' Se mi devo spostare in avanti, incremento l'indirizzo ' della colonna da cui iniziare a disegnare "HI", ' fino a che non arrivo al limite a destra. IF increment = 0 THEN INC actualAddress IF actualAddress > &H300f THEN increment = 1 ENDIF ' Altrimenti mi devo spostare indietro di una colonna, ' almeno fino a che non arrivo all'inizio dello schermo. ELSE DEC actualAddress IF actualAddress < &H3008 THEN increment = 0 ENDIF ENDIF ' Ora posso disegnare "HI". startingAddress = actualAddress drawHi[] ' Rallentiamo un po' sennò non si vede niente... WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES WAIT 200 CYCLES LOOP ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/moving_demo.bas|moving_demo.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari moving_demo.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe moving_demo.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl moving_demo.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe moving_demo.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 moving_demo.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe moving_demo.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu moving_demo.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe moving_demo.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 moving_demo.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe moving_demo.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 moving_demo.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe moving_demo.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 moving_demo.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe moving_demo.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 moving_demo.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe moving_demo.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op moving_demo.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe moving_demo.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op moving_demo.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe moving_demo.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 moving_demo.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe moving_demo.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx moving_demo.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe moving_demo.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 moving_demo.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe moving_demo.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 moving_demo.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe moving_demo.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco moving_demo.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe moving_demo.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco moving_demo.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe moving_demo.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 moving_demo.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe moving_demo.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 moving_demo.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe moving_demo.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]