{{htmlmetatags>metatag-robots=() metatag-title=(LET'S MOVE THE WAGON | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(LET'S MOVE THE WAGON | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== LET'S MOVE THE WAGON ===== ==== PURPOSE ==== Follow the course at https://www.facebook.com/groups/867151224158600 SPOSTARE IL CARRELLO Segui il corso su at https://www.facebook.com/groups/867151224158600 DÉPLACER LE PANIER Suivez le cours sur https://www.facebook.com/groups/867151224158600 ==== SOURCE CODE ==== BITMAP ENABLE(16) POSITIVE CONST startX = 1 POSITIVE CONST startY = 1 POSITIVE CONST wagonSpeed = 4 POSITIVE CONST wagonSpeedX = ( wagonSpeed * SCREEN SPRITE RATIO X ) / 100 POSITIVE CONST wagonSpeedY = ( wagonSpeed * SCREEN SPRITE RATIO Y ) / 100 wagonImage := LOAD IMAGE( "/usr/src/mine-rails/resources/wagon.png") POSITIVE CONST wagonImageWidth = IMAGE WIDTH( wagonImage ) POSITIVE CONST wagonImageHeight = IMAGE HEIGHT( wagonImage ) POSITIVE CONST minWagonX = SCREEN BORDER X POSITIVE CONST minWagonY = SCREEN BORDER Y POSITIVE CONST screenWidthInWagonCoords = ( SCREEN WIDTH * SCREEN SPRITE RATIO X ) / 100 POSITIVE CONST screenHeightInWagonCoords = ( SCREEN HEIGHT * SCREEN SPRITE RATIO Y ) / 100 POSITIVE CONST maxWagonX = SCREEN BORDER X + screenWidthInWagonCoords - wagonImageWidth POSITIVE CONST maxWagonY = SCREEN BORDER Y + screenHeightInWagonCoords - wagonImageHeight DIM x AS POSITION = minWagonX DIM y AS POSITION = minWagonY DIM px AS POSITION = -1 DIM py AS POSITION = -1 DIM dx AS POSITION = 0 DIM dy AS POSITION = 0 wagon = CSPRITE( wagonImage ) PROCEDURE prepareBitmaps ON CPC, ATARI, ATARIXL, C128Z, COCO, DRAGON, MO5, PC128OP, ZX SHARED wagonImage SHARED wagonBackground wagonBackground := NEW IMAGE( wagonImageWidth, wagonImageHeight ) PUT IMAGE wagonImage AT 0, 0 GET IMAGE wagonBackground FROM 0, 0 CLS BLACK END PROC PROCEDURE readWagonMovement SHARED x, y, dx, dy right = JRIGHT(0) OR KEY PRESSED( KEY S ) left = JLEFT(0) OR KEY PRESSED( KEY A ) up = JUP(0) OR KEY PRESSED( KEY W ) down = JDOWN(0) OR KEY PRESSED( KEY Z ) IF (dx = 0) AND (dy = 0) THEN IF right AND ( x < maxWagonX ) THEN dx = wagonSpeedX ELSE IF left AND ( x > minWagonX ) THEN dx = -wagonSpeedX ELSE IF down AND ( y < maxWagonY ) THEN dy = wagonSpeedY ELSE IF up AND ( y > minWagonY ) THEN dy = -wagonSpeedY ENDIF ENDIF END PROC PROCEDURE drawWagonSprite ON C64, C128, COLECO, MSX, SC3000, SG1000 SHARED x, y SHARED wagon SPRITE wagon ENABLE AT x, y END PROC PROCEDURE drawWagonBitmap ON CPC, ATARI, ATARIXL, C128Z, COCO, DRAGON, MO5, PC128OP, ZX SHARED x, y SHARED px, py SHARED wagonImage IF ( px <> x ) OR ( py <> y ) THEN IF (px<>-1) AND (py<>-1) THEN PUT IMAGE wagonBackground AT px, py ENDIF GET IMAGE wagonBackground FROM x, y PUT IMAGE wagonImage AT x,y WITH TRANSPARENCY px = x py = y ENDIF END PROC DIM k AS BYTE PROCEDURE drawWagon SHARED x, y, dx, dy SHARED wagon SHARED k ADD x, dx IF x < minWagonX THEN x = minWagonX ENDIF IF x > maxWagonX THEN x = maxWagonX ENDIF ADD y, dy IF y < minWagonY THEN y = minWagonY ENDIF IF y > maxWagonY THEN y = maxWagonY ENDIF drawWagonSprite[] ON C64, C128, COLECO, MSX, SC3000, SG1000 drawWagonBitmap[] ON CPC, ATARI, ATARIXL, C128Z, COCO, DRAGON, MO5, PC128OP, ZX dx = 0 dy = 0 END PROC PROCEDURE drawWagonTimed ON C128Z DIM t AS WORD IF ( TIMER - t ) > 5 THEN drawWagon[] t = TIMER ENDIF END PROC prepareBitmaps[] ON CPC, ATARI, ATARIXL, C128Z, COCO, DRAGON, MO5, PC128OP, ZX EVERY 5 TICKS CALL drawWagon ON C64, C128, CPC, ATARI, ATARIXL, COCO, COLECO, DRAGON, MO5, MSX, PC128OP, SC3000, SG1000, ZX CLS EVERY ON DO readWagonMovement[] drawWagonTimed[] ON C128Z LOOP ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/main_014.bas|main_014.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari main_014.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe main_014.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl main_014.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe main_014.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 main_014.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe main_014.bas -o example.prg x64sc example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 main_014.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe main_014.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 main_014.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe main_014.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 main_014.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe main_014.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 main_014.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe main_014.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op main_014.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe main_014.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op main_014.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe main_014.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 main_014.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe main_014.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx main_014.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe main_014.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 main_014.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe main_014.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 main_014.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe main_014.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco main_014.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe main_014.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco main_014.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe main_014.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 main_014.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe main_014.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 main_014.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe main_014.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE LET'S MOVE THE WAGON|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]