{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
BITMAP ENABLE(16)
CLS
level1 := LOAD TILEMAP("/usr/src/mine-rails/resources/level1.tmx")
tileset := TILESET(level1)
POSITIVE CONST startX = 1
POSITIVE CONST startY = 1
POSITIVE CONST tileWidth = TILE WIDTH( tileset )
POSITIVE CONST tileHeight = TILE HEIGHT( tileset )
POSITIVE CONST screenWidthInTiles = SCREEN WIDTH / tileWidth
POSITIVE CONST screenHeightInTiles = SCREEN HEIGHT / tileHeight
POSITIVE CONST maxPageX = ( ( TILEMAP WIDTH( level1 ) - 1 ) / screenWidthInTiles ) + 1
POSITIVE CONST maxPageY = ( ( TILEMAP HEIGHT( level1 ) - 1 ) / screenHeightInTiles ) + 1
DIM actualPageX AS SIGNED BYTE
DIM actualPageY AS SIGNED BYTE
DIM previousPageX AS SIGNED BYTE = -1
DIM previousPageY AS SIGNED BYTE = -1
GLOBAL level1
GLOBAL actualPageX, actualPageY
GLOBAL previousPageX, previousPageY
PROCEDURE drawMap
IF ( previousPageX <> actualPageX ) OR ( previousPageY <> actualPageY ) THEN
PUT TILEMAP level1 FROM actualPageX * screenWidthInTiles, actualPageY * screenHeightInTiles
previousPageX = actualPageX
previousPageY = actualPageY
ENDIF
END PROC
PROCEDURE readMovement
right = JRIGHT(0) OR KEY PRESSED( KEY S )
left = JLEFT(0) OR KEY PRESSED( KEY A )
up = JUP(0) OR KEY PRESSED( KEY W )
down = JDOWN(0) OR KEY PRESSED( KEY Z )
IF right AND ( (actualPageX+1) < maxPageX ) THEN
INC actualPageX
ELSE IF left AND ( (actualPageX-1) >= 0 ) THEN
DEC actualPageX
ELSE IF down AND ( (actualPageY+1) < maxPageY ) THEN
INC actualPageY
ELSE IF up AND ( (actualPageY-1) >= 0 ) THEN
DEC actualPageY
ENDIF
END PROC
DO
drawMap[]
readMovement[]
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/main_008.bas|main_008.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari main_008.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe main_008.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl main_008.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe main_008.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 main_008.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe main_008.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 main_008.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe main_008.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 main_008.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe main_008.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 main_008.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe main_008.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 main_008.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe main_008.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op main_008.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe main_008.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op main_008.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe main_008.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 main_008.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe main_008.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx main_008.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe main_008.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 main_008.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe main_008.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 main_008.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe main_008.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco main_008.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe main_008.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco main_008.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe main_008.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 main_008.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe main_008.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 main_008.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe main_008.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]