{{htmlmetatags>metatag-robots=() metatag-title=( | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=( | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== ===== ==== PURPOSE ==== ==== SOURCE CODE ==== BITMAP ENABLE(16) CLS level1 := LOAD TILEMAP("/usr/src/mine-rails/resources/level1.tmx") tileset := TILESET(level1) POSITIVE CONST startX = 1 POSITIVE CONST startY = 1 POSITIVE CONST tileWidth = TILE WIDTH( tileset ) POSITIVE CONST tileHeight = TILE HEIGHT( tileset ) POSITIVE CONST screenWidthInTiles = SCREEN WIDTH / tileWidth POSITIVE CONST screenHeightInTiles = SCREEN HEIGHT / tileHeight POSITIVE CONST maxPageX = ( ( TILEMAP WIDTH( level1 ) - 1 ) / screenWidthInTiles ) + 1 POSITIVE CONST maxPageY = ( ( TILEMAP HEIGHT( level1 ) - 1 ) / screenHeightInTiles ) + 1 DIM actualPageX AS SIGNED BYTE DIM actualPageY AS SIGNED BYTE DIM previousPageX AS SIGNED BYTE = -1 DIM previousPageY AS SIGNED BYTE = -1 GLOBAL level1 GLOBAL actualPageX, actualPageY GLOBAL previousPageX, previousPageY PROCEDURE drawMap IF ( previousPageX <> actualPageX ) OR ( previousPageY <> actualPageY ) THEN PUT TILEMAP level1 FROM actualPageX * screenWidthInTiles, actualPageY * screenHeightInTiles previousPageX = actualPageX previousPageY = actualPageY ENDIF END PROC PROCEDURE readMovement right = JRIGHT(0) OR KEY PRESSED( KEY S ) left = JLEFT(0) OR KEY PRESSED( KEY A ) up = JUP(0) OR KEY PRESSED( KEY W ) down = JDOWN(0) OR KEY PRESSED( KEY Z ) IF right AND ( (actualPageX+1) < maxPageX ) THEN INC actualPageX ELSE IF left AND ( (actualPageX-1) >= 0 ) THEN DEC actualPageX ELSE IF down AND ( (actualPageY+1) < maxPageY ) THEN INC actualPageY ELSE IF up AND ( (actualPageY-1) >= 0 ) THEN DEC actualPageY ENDIF END PROC DO drawMap[] readMovement[] LOOP ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/main_008.bas|main_008.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari main_008.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe main_008.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl main_008.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe main_008.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 main_008.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe main_008.bas -o example.prg x64sc example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 main_008.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe main_008.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 main_008.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe main_008.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 main_008.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe main_008.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 main_008.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe main_008.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op main_008.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe main_008.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op main_008.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe main_008.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 main_008.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe main_008.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx main_008.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe main_008.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 main_008.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe main_008.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 main_008.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe main_008.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco main_008.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe main_008.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco main_008.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe main_008.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 main_008.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe main_008.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 main_008.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe main_008.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]