{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
BITMAP ENABLE(16): INK WHITE: CLS BLACK
bg := NEW IMAGE(16,16)
cross := NEW IMAGE(16,16)
round := NEW IMAGE(16,16)
DRAW 4,4 TO 12,12,WHITE: DRAW 12,4 TO 4,12,WHITE
CIRCLE 24,8,4,RED
GET BITMAP bg FROM 32,32
GET BITMAP cross FROM 0,0
GET BITMAP round FROM 16,0
DIM playfield AS WORD
DIM player1 AS WORD
DIM player2 AS WORD
DIM winner1 AS WORD
DIM winner2 AS WORD
DIM x AS BYTE, y AS BYTE, p AS BYTE = 1
POSITIVE CONST top = ( SCREEN HEIGHT - ( (16*3) ) - 20 ) / 2
POSITIVE CONST left = ( SCREEN WIDTH - ( (16*3) ) ) / 2
DO
CLS BLACK
HOME
INK RED
CENTER "10 LINER"
CENTER "TIC TAC TOE!"
PRINT
INK WHITE
CENTER "1...9 TO PLAY"
playfield = 0
player1 = 0
player2 = 0
winner1 = 0
winner2 = 0
BOX left-5, top-5 TO left+(16*3)+5, top+(16*3)+5,WHITE
DO
k = VAL(INKEY)
IF k > 0 THEN
DEC k
IF (playfield AND (2^k)) = 0 THEN
playfield = (playfield OR (2^k))
IF p = 1 THEN
player1 = (player1 OR (2^k))
ELSE
player2 = (player2 OR (2^k))
ENDIF
ADD p, 1, 1 TO 2
ENDIF
ENDIF
FOR y=0 TO 2
FOR x=0 TO 2
k = y*3 + x
IF (player1 AND (2^k)) > 0 THEN
PUT BITMAP cross AT left+x*16,top+y*16
ELSEIF (player2 AND (2^k)) > 0 THEN
PUT BITMAP round AT left+x*16,top+y*16
ELSE
PUT BITMAP bg AT left+x*16,top+y*16
ENDIF
NEXT
NEXT
winner1 = (player1=7)+(player1=56)+(player1=448)+(player1=292)+(player1=146)+(player1=73)+(player1=273)+(player1=84)
winner2 = (player2=7)+(player2=56)+(player2=448)+(player2=292)+(player2=146)+(player2=73)+(player2=273)+(player2=84)
net = (playfield=511)
EXIT IF ( winner1 > 0 ) OR ( winner2 > 0 ) OR ( net > 0 )
LOOP
CLS BLACK
IF winner1 THEN
CLS
LOCATE 0,2: CENTER "PLAYER 1 WINS!"
ENDIF
IF winner2 THEN
CLS
LOCATE 0,2: CENTER "PLAYER 2 WINS!"
ENDIF
IF net THEN
CLS
LOCATE 0,2: CENTER "NO ONE WINS!"
ENDIF
WAIT 2000 MS
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/demo.bas|demo.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari demo.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe demo.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl demo.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe demo.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 demo.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe demo.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 demo.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe demo.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 demo.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe demo.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 demo.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe demo.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 demo.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe demo.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op demo.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe demo.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op demo.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe demo.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 demo.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe demo.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx demo.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe demo.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 demo.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe demo.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 demo.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe demo.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco demo.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe demo.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco demo.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe demo.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 demo.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe demo.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 demo.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe demo.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]