{{htmlmetatags>metatag-robots=() metatag-title=(I/O CONTROL KEYBOARD READ (BIT DECODING SCANSHIFT) | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(I/O CONTROL KEYBOARD READ (BIT DECODING SCANSHIFT) | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== I/O CONTROL KEYBOARD READ (BIT DECODING SCANSHIFT) ===== ==== PURPOSE ==== This example will show the various way that are allowed in order to check if a specific (shift) bit is on or off. The first is by using the ''BIT'' function, that check for a specific bit. The second is using the keywords ''BIT...OF'', that is a synonym of the previous function. Finally, we show the use of conditions ''HAS BIT'' and ''IS'', that checks for specific bitmask. ==== SOURCE CODE ==== CLS DO HOME PRINT SCANSHIFT left = BIT( SCANSHIFT, LEFT SHIFT ) PRINT "LEFT IS: ";left left = BIT LEFT SHIFT OF SCANSHIFT PRINT "LEFT IS: ";left IF SCANSHIFT HAS BIT LEFT SHIFT THEN : PRINT "LEFT" : ENDIF IF SCANSHIFT IS LEFT SHIFT THEN : PRINT "LEFT" : ENDIF IF SCANSHIFT HAS NOT BIT LEFT SHIFT THEN : PRINT "NOT LEFT" : ENDIF IF SCANSHIFT IS NOT LEFT SHIFT THEN : PRINT "NOT LEFT" : ENDIF LOOP ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/controls_keyboard_05.bas|controls_keyboard_05.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari controls_keyboard_05.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe controls_keyboard_05.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl controls_keyboard_05.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe controls_keyboard_05.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 controls_keyboard_05.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe controls_keyboard_05.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu controls_keyboard_05.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe controls_keyboard_05.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 controls_keyboard_05.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe controls_keyboard_05.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 controls_keyboard_05.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe controls_keyboard_05.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 controls_keyboard_05.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe controls_keyboard_05.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 controls_keyboard_05.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe controls_keyboard_05.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op controls_keyboard_05.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe controls_keyboard_05.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op controls_keyboard_05.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe controls_keyboard_05.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 controls_keyboard_05.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe controls_keyboard_05.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx controls_keyboard_05.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe controls_keyboard_05.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 controls_keyboard_05.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe controls_keyboard_05.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 controls_keyboard_05.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe controls_keyboard_05.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco controls_keyboard_05.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe controls_keyboard_05.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco controls_keyboard_05.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe controls_keyboard_05.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 controls_keyboard_05.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe controls_keyboard_05.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 controls_keyboard_05.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe controls_keyboard_05.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE I/O CONTROL KEYBOARD READ (BIT DECODING SCANSHIFT)|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]