{{htmlmetatags>metatag-robots=()
metatag-title=(FLOW CONTROL EXITING FROM NESTED LOOP | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(FLOW CONTROL EXITING FROM NESTED LOOP | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== FLOW CONTROL EXITING FROM NESTED LOOP =====
==== PURPOSE ====
This small example will use the ''DO...LOOP'' keywords to implement an endless loop, and the command ''EXIT n'' to break ''n'' loops. The outer loop will change, at each half of second, the border's color from black to yellow. The inner loop will change the color of border to red and green. Instead of continuing with the inner loop, this one (and the outer) will be exited by using the ''EXIT 2'' command. The border color is changed using the ''COLOR BORDER'' instruction, using the predefined constants ''YELLOW'', ''BLACK'', ''RED'', ''GREEN''. To wait for a specific amount of time the ''WAIT'' command will be used, with the ''MS'' (milliseconds) unit of time.
==== SOURCE CODE ====
CLS
DO
COLOR BORDER YELLOW
HOME: PRINT "YELLOW"
WAIT 500 MS
COLOR BORDER BLACK
HOME: PRINT "BLACK "
WAIT 500 MS
DO
COLOR BORDER RED
HOME: PRINT "RED "
WAIT 1000 MS
COLOR BORDER GREEN
HOME: PRINT "GREEN "
WAIT 1000 MS
DO
COLOR BORDER RED
HOME: PRINT "RED "
WAIT 1000 MS
EXIT 2 : REM EXIT 2 = skip 1 more loop, because "EXIT" == "EXIT 1"!
REM The border will never be green,
REM and the secondo loop will be skiped
COLOR BORDER GREEN
HOME: PRINT "GREEN "
WAIT 1000 MS
LOOP
LOOP
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/control_loops_03.bas|control_loops_03.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari control_loops_03.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe control_loops_03.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl control_loops_03.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe control_loops_03.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 control_loops_03.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe control_loops_03.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu control_loops_03.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe control_loops_03.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 control_loops_03.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe control_loops_03.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 control_loops_03.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe control_loops_03.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 control_loops_03.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe control_loops_03.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 control_loops_03.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe control_loops_03.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op control_loops_03.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe control_loops_03.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op control_loops_03.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe control_loops_03.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 control_loops_03.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe control_loops_03.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx control_loops_03.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe control_loops_03.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 control_loops_03.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe control_loops_03.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 control_loops_03.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe control_loops_03.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco control_loops_03.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe control_loops_03.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco control_loops_03.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe control_loops_03.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 control_loops_03.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe control_loops_03.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 control_loops_03.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe control_loops_03.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE FLOW CONTROL EXITING FROM NESTED LOOP|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]