{{htmlmetatags>metatag-robots=() metatag-title=(OTHER CONTRIBUTIONS STAFIELD | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(OTHER CONTRIBUTIONS STAFIELD | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== OTHER CONTRIBUTIONS STAFIELD ===== ==== PURPOSE ==== This example shows a simple starfield by S.Devulder for ugBasic. Modified by M.Spedaletti. ==== SOURCE CODE ==== CONST numr = 1000 : REM num of random position in pool CONST nums = 20 : REM number of stars in starfield CONST speed = 8 : REM speed of stars (smaller = faster) CONST clock = 50 : REM Number of TI per second CONST bg = BLACK : REM background color CONST fg = WHITE : REM forteground color DIM xrnd AS POSITION (numr+1) DIM yrnd AS POSITION (numr+1) DIM xtab AS POSITION (nums+1) DIM ytab AS POSITION (nums+1) BITMAP ENABLE (320,200,2) CLS bg COLOR BORDER bg FOR i=0 TO numr xrnd(i) = RND(SCREEN WIDTH) yrnd(i) = RND(SCREEN HEIGHT) NEXT irnd = 0 FOR i=0 TO nums ' REPEAT : c = RND(SCREEN COLORS) : UNTIL c<>bg xtab(i) = RND(SCREEN WIDTH) ytab(i) = RND(SCREEN HEIGHT) PLOT xtab(i),ytab(i),fg NEXT VAR x0 AS SIGNED WORD = (SCREEN WIDTH / 2) VAR y0 AS SIGNED WORD = (SCREEN HEIGHT / 2) VAR x AS SIGNED WORD = 0 VAR y AS SIGNED WORD = 0 VAR z AS SIGNED WORD = 0 VAR t AS SIGNED WORD = 0 VAR dx AS SIGNED WORD = 0 VAR dy AS SIGNED WORD = 0 TI=0: frames = 0 DO INC frames PLOT x0,y0,WHITE IF TI>=clock THEN LOCATE 0,0 : PRINT frames;" "; frames = 0 TI = 0 ENDIF FOR i=0 TO nums z = xtab(i) x = z + (z - x0)/speed t = ytab(i) y = t + (t - y0)/speed IF (((x OR y)<0) OR (y>=SCREEN HEIGHT)) OR (x>=SCREEN WIDTH) THEN REPEAT x = xrnd(irnd) y = yrnd(irnd) ADD irnd,1,0 TO numr UNTIL ((x-x0)/speed) AND ((y-y0)/speed) ENDIF xtab(i) = x ytab(i) = y PLOT z,t,bg PLOT x,y,fg 'PLOT x,y,bg NEXT WAIT VBL joy = JOY(0) : dx = 0 : dy = 0 IF joy HAS BIT LEFT THEN : DEC dx : ENDIF IF joy HAS BIT RIGHT THEN : INC dx : ENDIF IF joy HAS BIT UP THEN : DEC dy : ENDIF IF joy HAS BIT DOWN THEN : INC dy : ENDIF IF (dx OR dy)<>0 THEN IF joy HAS BIT FIRE THEN : MUL dx,4 : MUL dy,4 : ENDIF PLOT x0,y0,bg ADD x0,dx,0 TO SCREEN WIDTH ADD y0,dy,0 TO SCREEN HEIGHT ENDIF LOOP ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_starfield.bas|contrib_starfield.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari contrib_starfield.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_starfield.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl contrib_starfield.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_starfield.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 contrib_starfield.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_starfield.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu contrib_starfield.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe contrib_starfield.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 contrib_starfield.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_starfield.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 contrib_starfield.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_starfield.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 contrib_starfield.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_starfield.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 contrib_starfield.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_starfield.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op contrib_starfield.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_starfield.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op contrib_starfield.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_starfield.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 contrib_starfield.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_starfield.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx contrib_starfield.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_starfield.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 contrib_starfield.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_starfield.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 contrib_starfield.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_starfield.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco contrib_starfield.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_starfield.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco contrib_starfield.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_starfield.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 contrib_starfield.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_starfield.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 contrib_starfield.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_starfield.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS STAFIELD|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]