{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS STAFIELD | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(OTHER CONTRIBUTIONS STAFIELD | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
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====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS STAFIELD =====
==== PURPOSE ====
This example shows a simple starfield by S.Devulder for ugBasic. Modified by M.Spedaletti.
==== SOURCE CODE ====
CONST numr = 1000 : REM num of random position in pool
CONST nums = 20 : REM number of stars in starfield
CONST speed = 8 : REM speed of stars (smaller = faster)
CONST clock = 50 : REM Number of TI per second
CONST bg = BLACK : REM background color
CONST fg = WHITE : REM forteground color
DIM xrnd AS POSITION (numr+1)
DIM yrnd AS POSITION (numr+1)
DIM xtab AS POSITION (nums+1)
DIM ytab AS POSITION (nums+1)
BITMAP ENABLE (320,200,2)
CLS bg
COLOR BORDER bg
FOR i=0 TO numr
xrnd(i) = RND(SCREEN WIDTH)
yrnd(i) = RND(SCREEN HEIGHT)
NEXT
irnd = 0
FOR i=0 TO nums
' REPEAT : c = RND(SCREEN COLORS) : UNTIL c<>bg
xtab(i) = RND(SCREEN WIDTH)
ytab(i) = RND(SCREEN HEIGHT)
PLOT xtab(i),ytab(i),fg
NEXT
VAR x0 AS SIGNED WORD = (SCREEN WIDTH / 2)
VAR y0 AS SIGNED WORD = (SCREEN HEIGHT / 2)
VAR x AS SIGNED WORD = 0
VAR y AS SIGNED WORD = 0
VAR z AS SIGNED WORD = 0
VAR t AS SIGNED WORD = 0
VAR dx AS SIGNED WORD = 0
VAR dy AS SIGNED WORD = 0
TI=0: frames = 0
DO
INC frames
PLOT x0,y0,WHITE
IF TI>=clock THEN
LOCATE 0,0 : PRINT frames;" ";
frames = 0
TI = 0
ENDIF
FOR i=0 TO nums
z = xtab(i)
x = z + (z - x0)/speed
t = ytab(i)
y = t + (t - y0)/speed
IF (((x OR y)<0) OR (y>=SCREEN HEIGHT)) OR (x>=SCREEN WIDTH) THEN
REPEAT
x = xrnd(irnd)
y = yrnd(irnd)
ADD irnd,1,0 TO numr
UNTIL ((x-x0)/speed) AND ((y-y0)/speed)
ENDIF
xtab(i) = x
ytab(i) = y
PLOT z,t,bg
PLOT x,y,fg
'PLOT x,y,bg
NEXT
WAIT VBL
joy = JOY(0) : dx = 0 : dy = 0
IF joy HAS BIT LEFT THEN : DEC dx : ENDIF
IF joy HAS BIT RIGHT THEN : INC dx : ENDIF
IF joy HAS BIT UP THEN : DEC dy : ENDIF
IF joy HAS BIT DOWN THEN : INC dy : ENDIF
IF (dx OR dy)<>0 THEN
IF joy HAS BIT FIRE THEN : MUL dx,4 : MUL dy,4 : ENDIF
PLOT x0,y0,bg
ADD x0,dx,0 TO SCREEN WIDTH
ADD y0,dy,0 TO SCREEN HEIGHT
ENDIF
LOOP
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_starfield.bas|contrib_starfield.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_starfield.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_starfield.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_starfield.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_starfield.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_starfield.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_starfield.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_starfield.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_starfield.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_starfield.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_starfield.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_starfield.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_starfield.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_starfield.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_starfield.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_starfield.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_starfield.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_starfield.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_starfield.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_starfield.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_starfield.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_starfield.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_starfield.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_starfield.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_starfield.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_starfield.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_starfield.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_starfield.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_starfield.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_starfield.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_starfield.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_starfield.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_starfield.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_starfield.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_starfield.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_starfield.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_starfield.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS STAFIELD|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]