{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS PRIME NUMBERS (4) | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
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metatag-og:title=(OTHER CONTRIBUTIONS PRIME NUMBERS (4) | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS PRIME NUMBERS (4) =====
==== PURPOSE ====
This small example will extract the prime numbers between 2 and 400. It has been taken and adapted by an exampled published on RetroProgramming Italia's Facebook group.
==== SOURCE CODE ====
4 CLS
5 REM inizializzo limite massimo e array di flag
6 REM nums(x) = 0 -> x dentro
7 REM nums(x) = 1 -> x fuori
10 CONST maxn=400:DIM nums(maxn)
12 REM inizializzo timer e contatore di numeri primi
15 TI=0:np%=0
17 REM esamino tutti i numeri da 2 a maxn
20 FOR i=2 TO maxn
25 REM se il numero i è fuori dal crivello, passo al successivo
30 IF nums(i) <> 0 THEN : GOTO 90 : ENDIF
35 REM altrimenti i è primo. incremento contatore primi
36 REM stampo il primo i e mi preparo a generare i multipli
40 np%=np%+1:PRINT i,:k%=1
45 REM calcolo il multiplo come i*k (k=1,2,..)
46 REM finchè il multiplo è <= maxn
47 REM poi passo ad esaminare il prossimo i
50 multiplo=i*k%
60 IF multiplo>maxn THEN : GOTO 90 : ENDIF
70 REM metto il multiplo fuori dal crivello
80 nums(multiplo)=1
82 REM calcolo il prossimo multiplo da escludere
85 k%=k%+1:GOTO 50
90 NEXT
95 REM stampo il contatore dei numeri primi e il tempo trascorso
115 ct=(TI/60)
120 IF ct>60 THEN : ct=ct-60 : m%=m%+1 : GOTO 120 : ENDIF
130 PRINT:PRINT "time: ";m%;" min ";ct;" s"
140 PRINT CHR$(126);"(";c%;") =";np%
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_primes4.bas|contrib_primes4.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_primes4.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_primes4.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_primes4.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_primes4.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_primes4.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_primes4.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_primes4.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_primes4.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_primes4.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_primes4.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_primes4.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_primes4.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_primes4.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_primes4.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_primes4.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_primes4.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_primes4.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_primes4.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_primes4.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_primes4.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_primes4.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_primes4.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_primes4.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_primes4.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_primes4.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_primes4.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_primes4.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_primes4.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_primes4.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_primes4.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_primes4.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_primes4.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_primes4.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_primes4.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_primes4.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_primes4.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS PRIME NUMBERS (4)|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]