{{htmlmetatags>metatag-robots=() metatag-title=(OTHER CONTRIBUTIONS MAZE GENERATOR | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(OTHER CONTRIBUTIONS MAZE GENERATOR | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== OTHER CONTRIBUTIONS MAZE GENERATOR ===== ==== PURPOSE ==== Generation of random mazes via backtracking. This program is a port of the example written in XC=BASIC 3.1 by JJ Flash, with the addition of a "mouse" that moves inside the maze in search of the "cheese". ==== SOURCE CODE ==== DEFINE DEFAULT TYPE SIGNED WORD VAR finalScrPosition AS WORD CONST wall = 95 : CONST space = 32 : CONST mouse = 81 VAR nextDirection AS BYTE: VAR firstnextDirection AS BYTE DIM dirArray(4) = #{ 2, -80, -2, 80 } PRINT "press a key (i need randomness)" WAIT KEY CLS BLACK INK WHITE RANDOMIZE TIMER restart: FOR i = 0 TO 999: POKE Txa+i, wall: NEXT FOR i = 0 TO 39: POKE Txa+i, space: NEXT FOR i = 0 TO 39: POKE Txa+984+i,space: NEXT screenPosition = Txa+79 FOR i = 1 TO 23 POKE screenPosition, space screenPosition = screenPosition + 40 NEXT steps = 0 : maxSteps = 0 screenPosition = Txa + 81 + (80 * RND(9)) + 2 * RND(9) POKE screenPosition, 4 : ' "D" digAnotherLocation: nextDirection = RND(3) : firstnextDirection = nextDirection IF steps > maxSteps THEN : maxSteps = steps: finalScrPosition = newScreenPosition : ENDIF tryDiggingAgain: newScreenPosition = screenPosition + dirArray(nextDirection) IF PEEK(newScreenPosition) = wall THEN POKE newScreenPosition, nextDirection POKE screenPosition + ( dirArray(nextDirection)\2 ), space screenPosition = newScreenPosition steps = steps + 1 GOTO digAnotherLocation ENDIF nextDirection = (nextDirection + 1) AND 3 IF nextDirection <> firstnextDirection THEN : GOTO tryDiggingAgain : ENDIF nextDirection = PEEK(screenPosition) : POKE screenPosition, space steps = steps - 1 IF nextDirection < 4 THEN screenPosition = screenPosition - dirArray(nextDirection) GOTO digAnotherLocation ENDIF POKE screenPosition, 1 : POKE finalScrPosition, 2 HOME : PRINT "max steps: " ; maxSteps ; " - final loc: " ; finalScrPosition POKE screenPosition, mouse : nextDirection = 2 mouseLabel: WAIT VBL newScreenPosition = screenPosition + (dirArray(nextDirection)\2) IF newScreenPosition = finalScrPosition THEN : GOTO restart : ENDIF IF PEEK(newScreenPosition) = space THEN POKE newScreenPosition, mouse : POKE screenPosition, space screenPosition = newScreenPosition nextDirection = (nextDirection - 2) AND 3 ENDIF nextDirection = (nextDirection - 1) AND 3 GOTO mouseLabel ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_mazegen.bas|contrib_mazegen.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari contrib_mazegen.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe contrib_mazegen.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl contrib_mazegen.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe contrib_mazegen.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 contrib_mazegen.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe contrib_mazegen.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu contrib_mazegen.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe contrib_mazegen.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 contrib_mazegen.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe contrib_mazegen.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 contrib_mazegen.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe contrib_mazegen.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 contrib_mazegen.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe contrib_mazegen.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 contrib_mazegen.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe contrib_mazegen.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op contrib_mazegen.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_mazegen.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op contrib_mazegen.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe contrib_mazegen.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 contrib_mazegen.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe contrib_mazegen.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx contrib_mazegen.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe contrib_mazegen.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 contrib_mazegen.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe contrib_mazegen.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 contrib_mazegen.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe contrib_mazegen.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco contrib_mazegen.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe contrib_mazegen.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco contrib_mazegen.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe contrib_mazegen.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 contrib_mazegen.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe contrib_mazegen.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 contrib_mazegen.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe contrib_mazegen.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS MAZE GENERATOR|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]