{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS MAZE GENERATOR | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(OTHER CONTRIBUTIONS MAZE GENERATOR | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS MAZE GENERATOR =====
==== PURPOSE ====
Generation of random mazes via backtracking. This program is a port of the example written in XC=BASIC 3.1 by JJ Flash, with the addition of a "mouse" that moves inside the maze in search of the "cheese".
==== SOURCE CODE ====
DEFINE DEFAULT TYPE SIGNED WORD
VAR finalScrPosition AS WORD
CONST wall = 95 : CONST space = 32 : CONST mouse = 81
VAR nextDirection AS BYTE: VAR firstnextDirection AS BYTE
DIM dirArray(4) = #{ 2, -80, -2, 80 }
PRINT "press a key (i need randomness)"
WAIT KEY
CLS BLACK
INK WHITE
RANDOMIZE TIMER
restart:
FOR i = 0 TO 999: POKE Txa+i, wall: NEXT
FOR i = 0 TO 39: POKE Txa+i, space: NEXT
FOR i = 0 TO 39: POKE Txa+984+i,space: NEXT
screenPosition = Txa+79
FOR i = 1 TO 23
POKE screenPosition, space
screenPosition = screenPosition + 40
NEXT
steps = 0 : maxSteps = 0
screenPosition = Txa + 81 + (80 * RND(9)) + 2 * RND(9)
POKE screenPosition, 4 : ' "D"
digAnotherLocation:
nextDirection = RND(3) : firstnextDirection = nextDirection
IF steps > maxSteps THEN : maxSteps = steps: finalScrPosition = newScreenPosition : ENDIF
tryDiggingAgain:
newScreenPosition = screenPosition + dirArray(nextDirection)
IF PEEK(newScreenPosition) = wall THEN
POKE newScreenPosition, nextDirection
POKE screenPosition + ( dirArray(nextDirection)\2 ), space
screenPosition = newScreenPosition
steps = steps + 1
GOTO digAnotherLocation
ENDIF
nextDirection = (nextDirection + 1) AND 3
IF nextDirection <> firstnextDirection THEN : GOTO tryDiggingAgain : ENDIF
nextDirection = PEEK(screenPosition) : POKE screenPosition, space
steps = steps - 1
IF nextDirection < 4 THEN
screenPosition = screenPosition - dirArray(nextDirection)
GOTO digAnotherLocation
ENDIF
POKE screenPosition, 1 : POKE finalScrPosition, 2
HOME : PRINT "max steps: " ; maxSteps ; " - final loc: " ; finalScrPosition
POKE screenPosition, mouse : nextDirection = 2
mouseLabel:
WAIT VBL
newScreenPosition = screenPosition + (dirArray(nextDirection)\2)
IF newScreenPosition = finalScrPosition THEN : GOTO restart : ENDIF
IF PEEK(newScreenPosition) = space THEN
POKE newScreenPosition, mouse : POKE screenPosition, space
screenPosition = newScreenPosition
nextDirection = (nextDirection - 2) AND 3
ENDIF
nextDirection = (nextDirection - 1) AND 3
GOTO mouseLabel
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_mazegen.bas|contrib_mazegen.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_mazegen.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_mazegen.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_mazegen.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_mazegen.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_mazegen.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_mazegen.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_mazegen.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_mazegen.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_mazegen.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_mazegen.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_mazegen.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_mazegen.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_mazegen.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_mazegen.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_mazegen.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_mazegen.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_mazegen.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_mazegen.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_mazegen.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_mazegen.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_mazegen.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_mazegen.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_mazegen.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_mazegen.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_mazegen.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_mazegen.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_mazegen.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_mazegen.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_mazegen.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_mazegen.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_mazegen.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_mazegen.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_mazegen.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_mazegen.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_mazegen.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_mazegen.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS MAZE GENERATOR|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]