{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
DEFINE STRING SPACE 128
DEFINE STRING COUNT 16
BITMAP ENABLE(16)
CONST balls = 4
CONST step = 2
CONST levels = SCREEN HEIGHT / 16
CONST screenLimitH = ( SCREEN HEIGHT - 16 )
CONST screenLimitW = ( SCREEN WIDTH - 16 )
CONST ballStep = (SCREEN WIDTH / balls)
DIM x(balls), y(balls), dx(balls), dy(balls), d@(balls), m@(balls)
GLOBAL x, y, f, dx, dy, d, m
GLOBAL ball, bar, bgball
GLOBAL basket
PROCEDURE prepareGraphics
bgball := NEW IMAGES(balls,16,10)
CLS BLACK
INK GREY
BAR 0,0 TO 15,3
INK BLUE
DRAW"L16R2U3L2R16L2D3L4U3L3D3"
bar := NEW IMAGE(16,4)
GET IMAGE bar FROM 0, 0
CLS
INK GREY
BAR 0,0 TO 7,7
INK BLUE
DRAW"BU8D8L7U8"
basket := NEW IMAGE(8,8)
GET IMAGE basket FROM 0, 0
CLS
INK RED
CIRCLE 4,4,4
PAINT(4,4)
INK WHITE
DRAW"BU2L1D1L1D1"
ball := NEW IMAGE(16,10)
GET IMAGE ball FROM 0, 0
CLS
i = 0
ty = 16
REPEAT
tx = (i * ballStep) + step
x(i) = tx
y(i) = ty
' dx(i) = 0
' dy(i) = 0
GET IMAGE bgball FRAME i FROM tx, ty
INC i
UNTIL i = balls
FILL d WITH 1
FILL m WITH 0
END PROCEDURE
GLOBAL bx, by
PROCEDURE drawBarrier
bx = 0
i = 0: j = RND(255)
REPEAT
IF (j AND 1) = 0 THEN
PUT IMAGE bar AT bx, by
ENDIF
j = j \ 2
ADD bx, 16
INC i
UNTIL bx > screenLimitW
END PROCEDURE
PROCEDURE drawBarriersAndBaskets
by = 16
REPEAT
drawBarrier[]
ADD by, 16
UNTIL by > screenLimitH - 16
bx = 0
REPEAT
PUT IMAGE basket AT bx, by
ADD bx, 16
UNTIL bx > screenLimitW
END PROCEDURE
PARALLEL PROCEDURE moveBall
REPEAT
WAIT WHILE [d]
IF POINT([x]+3,[y]+9) = BLACK THEN
[dy] = step
[dx] = 0
ELSE
[dy] = 0
IF [dx] = 0 THEN
IF RND(100) > 50 THEN
[dx] = step
ELSE
[dx] = -step
ENDIF
ENDIF
IF [x] >= screenLimitW THEN
[dx] = -[dx]
ELSEIF [x] < step THEN
[dx] = -[dx]
ELSEIF POINT([x]+9,[y]+4) <> BLACK THEN
[dx] = -[dx]
ELSE IF POINT([x]-3,[y]+4) <> BLACK THEN
[dx] = -[dx]
ENDIF
ENDIF
[m] = 1
[d] = 1
UNTIL [y] > SCREEN HEIGHT
END PROCEDURE
PROCEDURE waitRaster
maxy = 0
i = balls-1
REPEAT
NOP
WAIT WHILE m(i)
NOP
IF maxy < y(i) THEN
maxy = y(i) + 15
ENDIF
DEC i
UNTIL i < 0
IF maxy > 0 THEN
WHILE RASTER LINE < maxy
WEND
ENDIF
END PROC
PARALLEL PROCEDURE drawBalls
DO
waitRaster[]
FORBID
i = balls-1:
REPEAT
d(i) = 1
PUT IMAGE bgball FRAME i AT x(i),y(i)
DEC i
UNTIL i < 0
i = 0:
REPEAT
ADD x(i), dx(i)
ADD y(i), dy(i)
GET IMAGE bgball FRAME i FROM x(i),y(i)
IF dx(i) <> 0 AND dy(0) <> 0 THEN
PUT IMAGE ball AT x(i), y(i) WITH TRANSPARENCY
ENDIF
INC i
UNTIL i = balls
FILL d WITH 0
ALLOW
LOOP
END PROCEDURE
'PARALLEL PROCEDURE movePlayer
'
' DO
' WHILE pdelay: DEC pdelay: WEND
' IF JUP(0) AND ply > 0 AND POINT(plx + 4, ply - 16) = BLACK THEN
' ADD ply, -16
' pdelay = 10
' ENDIF
' IF JDOWN(0) AND ply < screenLimitH AND POINT(plx + 4, ply + 16) = BLACK THEN
' ADD ply, 16
' pdelay = 10
' ENDIF
' IF JLEFT(0) AND plx > 16 AND POINT(plx - step, ply) = BLACK THEN
' ADD plx, -step
' pdelay = 10
' ENDIF
' IF JRIGHT(0) AND plx < screenLimitH AND POINT(plx + 8 + step, ply) = BLACK THEN
' ADD plx, step
' pdelay = 10
' ENDIF
' LOOP
'
'END PROC
prepareGraphics[]
drawBarriersAndBaskets[]
SPAWN drawBalls
'SPAWN movePlayer
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_game_old.bas|contrib_game_old.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_game_old.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_game_old.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_game_old.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_game_old.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_game_old.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_game_old.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_game_old.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_game_old.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_game_old.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_game_old.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_game_old.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_game_old.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_game_old.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_game_old.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_game_old.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_game_old.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_game_old.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_game_old.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_game_old.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_game_old.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_game_old.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_game_old.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_game_old.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_game_old.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_game_old.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_game_old.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_game_old.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_game_old.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_game_old.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_game_old.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_game_old.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_game_old.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_game_old.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_game_old.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]