{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS FLARE ANIMATION | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(OTHER CONTRIBUTIONS FLARE ANIMATION | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS FLARE ANIMATION =====
==== PURPOSE ====
This example is most like creating a video player, inserting pictures into REU memory. To make this demo, we take a YouTube video, 8 frames per second for a total of 56 frames. The frames is resized to 128x128 pixels, composed in a strip and reproduced, one frame at a time, with the illusion of an animation. The demo can be stored on two floppy disks or in a single 512KB REU image.
==== SOURCE CODE ====
BITMAP ENABLE(16)
PROCEDURE example ON C64REU
strip0 := LOAD IMAGES( "flare-0.png" ) FRAME SIZE (128,128) BANKED
strip1 := LOAD IMAGES( "flare-1.png" ) FRAME SIZE (128,128) BANKED
strip2 := LOAD IMAGES( "flare-2.png" ) FRAME SIZE (128,128) BANKED
strip3 := LOAD IMAGES( "flare-3.png" ) FRAME SIZE (128,128) BANKED
strip4 := LOAD IMAGES( "flare-4.png" ) FRAME SIZE (128,128) BANKED
strip5 := LOAD IMAGES( "flare-5.png" ) FRAME SIZE (128,128) BANKED
strip6 := LOAD IMAGES( "flare-6.png" ) FRAME SIZE (128,128) BANKED
strip7 := LOAD IMAGES( "flare-7.png" ) FRAME SIZE (128,128) BANKED
COLOR BORDER BLACK
CLS BLACK
DIM strip AS BYTE, frame AS BYTE
LOCATE 0,ROWS / 2
INK WHITE
strip = 0
DO
SELECT CASE strip
CASE 0
PUT IMAGE strip0 FRAME frame AT 16, 36
CASE 1
PUT IMAGE strip1 FRAME frame AT 16, 36
CASE 2
PUT IMAGE strip2 FRAME frame AT 16, 36
CASE 3
PUT IMAGE strip3 FRAME frame AT 16, 36
CASE 4
PUT IMAGE strip4 FRAME frame AT 16, 36
CASE 5
PUT IMAGE strip5 FRAME frame AT 16, 36
CASE 6
PUT IMAGE strip6 FRAME frame AT 16, 36
ENDSELECT
INC frame
IF frame = FRAMES(strip0) THEN
frame = 0
INC strip
IF strip = 7 THEN
strip = 4
ENDIF
ENDIF
LOOP
END PROCEDURE
example[] ON C64REU
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_flare.bas|contrib_flare.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_flare.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_flare.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_flare.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_flare.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_flare.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_flare.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_flare.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_flare.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_flare.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_flare.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_flare.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_flare.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_flare.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_flare.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_flare.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_flare.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_flare.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_flare.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_flare.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_flare.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_flare.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_flare.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_flare.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_flare.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_flare.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_flare.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_flare.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_flare.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_flare.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_flare.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_flare.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_flare.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_flare.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_flare.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_flare.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_flare.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS FLARE ANIMATION|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]