{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS 3D ROTATING CUBE | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(OTHER CONTRIBUTIONS 3D ROTATING CUBE | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS 3D ROTATING CUBE =====
==== PURPOSE ====
This small example shows how a rotating cube can be drawn in BASIC on various 8-bit home computers, using the same source. Despite the fact that the rotation seems quite fast, the whole thing hasn't been optimized in the slightest. There are large possibilities for optimization of the code.
==== SOURCE CODE ====
BITMAP ENABLE(16) : CLS BLACK
DIM t AS BYTE : DIM z AS BYTE
DIM p AS POSITION(5), q AS POSITION(5), x AS POSITION(5), y AS POSITION(5)
DIM aa AS INTEGER, bb AS INTEGER
a=20 : b=20 : aa = (a^2) : bb = (a^2): f=bb/aa : c=70 : d=45 : e=c
buf := NEW IMAGE(64,72)
GET IMAGE buf FROM 0,0
FOR z=1 TO a STEP 1
WAIT VBL
PUT IMAGE buf AT 32, 24
FOR t=1 TO 4 : p(t)=x(t) : q(t)=y(t) : NEXT
y(1)=SQR((b^2)-((z^2)*f)) : x(4)=a-z
y(2)=SQR((b^2)-((x(4)^2)*f)) : x(3)=-z
y(3)=-y(1) : x(2)=-x(4)
y(4)=-y(2) : x(1)=z
FOR t=1 TO 4
u=t+1
IF t=4 THEN : u=1 : ENDIF
' SET LINE 0
'x1=p(t)+c:y1=q(t)+d:x2=p(u)+c:y2=q(u)+d
'LINE x1,y1 TO x2,y2,BLACK
' SET LINE %1111111111111111
x1=x(t)+c:y1=y(t)+d:x2=x(u)+c:y2=y(u)+d
LINE x1,y1 TO x2,y2,WHITE
' SET LINE 0
'x1=p(t)+c:y1=q(t)+e:x2=p(u)+c:y2=q(u)+e
'LINE x1,y1 TO x2,y2,BLACK
' SET LINE %1111111111111111
x1=x(t)+c:y1=y(t)+e:x2=x(u)+c:y2=y(u)+e
LINE x1,y1 TO x2,y2,WHITE
' SET LINE 0
'x1=p(t)+c:y1=q(t)+d:x2=p(t)+c:y2=q(t)+e
'LINE x1,y1 TO x2,y2,BLACK
' SET LINE %1111111111111111
x1=x(t)+c:y1=y(t)+d:x2=x(t)+c:y2=y(t)+e
LINE x1,y1 TO x2,y2,WHITE
NEXT
NEXT
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_cube.bas|contrib_cube.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_cube.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_cube.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_cube.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_cube.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_cube.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_cube.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_cube.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_cube.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_cube.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_cube.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_cube.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_cube.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_cube.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_cube.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_cube.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_cube.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_cube.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_cube.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_cube.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_cube.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_cube.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_cube.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_cube.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_cube.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_cube.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_cube.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_cube.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_cube.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_cube.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_cube.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_cube.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_cube.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_cube.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_cube.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_cube.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_cube.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS 3D ROTATING CUBE|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]