{{htmlmetatags>metatag-robots=()
metatag-title=(OTHER CONTRIBUTIONS BAD APPLE | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(OTHER CONTRIBUTIONS BAD APPLE | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== OTHER CONTRIBUTIONS BAD APPLE =====
==== PURPOSE ====
This example shows how to take advantage of a large memory expansion (the demo is about 160 KB). The frame loading mechanism is carried out directly by ugBASIC, while what you see here is a simple player.
==== SOURCE CODE ====
PROCEDURE example ON MO5
SCREEN #0
CLS
CONST centerX = ( SCREEN WIDTH - 120 ) / 2
CONST centerY = ( SCREEN HEIGHT - 100 ) / 2
atlas0 := LOAD IMAGES("badapple-atlas16-0.png" ) FRAME SIZE (120,100) BANKED
atlas1 := LOAD IMAGES("badapple-atlas16-1.png" ) FRAME SIZE (120,100) BANKED
atlas2 := LOAD IMAGES("badapple-atlas16-2.png" ) FRAME SIZE (120,100) BANKED
atlas3 := LOAD IMAGES("badapple-atlas16-3.png" ) FRAME SIZE (120,100) BANKED
atlas4 := LOAD IMAGES("badapple-atlas16-4.png" ) FRAME SIZE (120,100) BANKED
atlas5 := LOAD IMAGES("badapple-atlas16-5.png" ) FRAME SIZE (120,100) BANKED
atlas6 := LOAD IMAGES("badapple-atlas16-6.png" ) FRAME SIZE (120,100) BANKED
atlas7 := LOAD IMAGES("badapple-atlas16-7.png" ) FRAME SIZE (120,100) BANKED
atlas8 := LOAD IMAGES("badapple-atlas16-8.png" ) FRAME SIZE (120,100) BANKED
atlas9 := LOAD IMAGES("badapple-atlas16-9.png" ) FRAME SIZE (120,100) BANKED
atlas10 := LOAD IMAGES("badapple-atlas16-10.png" ) FRAME SIZE (120,100) BANKED
atlas11 := LOAD IMAGES("badapple-atlas16-11.png" ) FRAME SIZE (120,100) BANKED
atlas12 := LOAD IMAGES("badapple-atlas16-12.png" ) FRAME SIZE (120,100) BANKED
atlas13 := LOAD IMAGES("badapple-atlas16-13.png" ) FRAME SIZE (120,100) BANKED
atlas14 := LOAD IMAGES("badapple-atlas16-14.png" ) FRAME SIZE (120,100) BANKED
atlas15 := LOAD IMAGES("badapple-atlas16-15.png" ) FRAME SIZE (120,100) BANKED
atlas16 := LOAD IMAGES("badapple-atlas16-16.png" ) FRAME SIZE (120,100) BANKED
atlas17 := LOAD IMAGES("badapple-atlas16-17.png" ) FRAME SIZE (120,100) BANKED
atlas18 := LOAD IMAGES("badapple-atlas16-18.png" ) FRAME SIZE (120,100) BANKED
atlas19 := LOAD IMAGES("badapple-atlas16-19.png" ) FRAME SIZE (120,100) BANKED
frame = (BYTE) 0
seq = (BYTE) 0
DO
WAIT VBL
SELECT CASE seq
CASE 0
PUT IMAGE atlas0 FRAME frame AT centerX, centerY
CASE 1
PUT IMAGE atlas1 FRAME frame AT centerX, centerY
CASE 2
PUT IMAGE atlas2 FRAME frame AT centerX, centerY
CASE 3
PUT IMAGE atlas3 FRAME frame AT centerX, centerY
CASE 4
PUT IMAGE atlas4 FRAME frame AT centerX, centerY
CASE 5
PUT IMAGE atlas5 FRAME frame AT centerX, centerY
CASE 6
PUT IMAGE atlas6 FRAME frame AT centerX, centerY
CASE 7
PUT IMAGE atlas7 FRAME frame AT centerX, centerY
CASE 8
PUT IMAGE atlas8 FRAME frame AT centerX, centerY
CASE 9
PUT IMAGE atlas9 FRAME frame AT centerX, centerY
CASE 10
PUT IMAGE atlas10 FRAME frame AT centerX, centerY
CASE 11
PUT IMAGE atlas11 FRAME frame AT centerX, centerY
CASE 12
PUT IMAGE atlas12 FRAME frame AT centerX, centerY
CASE 13
PUT IMAGE atlas13 FRAME frame AT centerX, centerY
CASE 14
PUT IMAGE atlas14 FRAME frame AT centerX, centerY
CASE 15
PUT IMAGE atlas15 FRAME frame AT centerX, centerY
CASE 16
PUT IMAGE atlas16 FRAME frame AT centerX, centerY
CASE 17
PUT IMAGE atlas17 FRAME frame AT centerX, centerY
CASE 18
PUT IMAGE atlas18 FRAME frame AT centerX, centerY
CASE 19
PUT IMAGE atlas19 FRAME frame AT centerX, centerY
ENDSELECT
INC frame
IF frame = 4 THEN
frame = 0
INC seq
IF seq = 20 THEN
seq = 0
ENDIF
ENDIF
LOOP
END PROC
example[] ON MO5
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/contrib_bad_apple.bas|contrib_bad_apple.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari contrib_bad_apple.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe contrib_bad_apple.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl contrib_bad_apple.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe contrib_bad_apple.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 contrib_bad_apple.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe contrib_bad_apple.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu contrib_bad_apple.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe contrib_bad_apple.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_bad_apple.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe contrib_bad_apple.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 contrib_bad_apple.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe contrib_bad_apple.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 contrib_bad_apple.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe contrib_bad_apple.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 contrib_bad_apple.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe contrib_bad_apple.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_bad_apple.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op contrib_bad_apple.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe contrib_bad_apple.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 contrib_bad_apple.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe contrib_bad_apple.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx contrib_bad_apple.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe contrib_bad_apple.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 contrib_bad_apple.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe contrib_bad_apple.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 contrib_bad_apple.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe contrib_bad_apple.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco contrib_bad_apple.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe contrib_bad_apple.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco contrib_bad_apple.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe contrib_bad_apple.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 contrib_bad_apple.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe contrib_bad_apple.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 contrib_bad_apple.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe contrib_bad_apple.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE OTHER CONTRIBUTIONS BAD APPLE|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]