{{htmlmetatags>metatag-robots=()
metatag-title=( | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=( | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== =====
==== PURPOSE ====
==== SOURCE CODE ====
DEFINE STRING COUNT 64
DEFINE STRING SPACE 512
CONST maxoptions=8
CONST optionsy=3
DIM availableoptions(maxoptions)
GLOBAL charPoints
GLOBAL optionspointer
GLOBAL xlocation
GLOBAL ylocation
DIM options$(maxoptions)
DIM r$(3,3)
r$(0,0)="north of the base entrance"
r$(0,1)="outside the base entrance"
r$(0,2)="south of the base entrance"
r$(1,0)="nw"
r$(1,1)="base entrance"
r$(1,2)="sw"
r$(2,0)="ne"
r$(2,1)="e"
r$(2,2)="se"
DIM lockeddoors$(3,3)
DIM exits$(3,3)
DIM encounters(3,3)
DIM encountername$(7,10)
DIM encounterstr(7,10)
DIM partystr(9)
DIM partyskill(9)
GLOBAL charisma
PROCEDURE initGame
SHARED lockeddoors
SHARED exits
SHARED encounters
SHARED encountername
SHARED encounterstr
SHARED partystr
SHARED partyskill
charPoints=15
partystr(0)=3
partyskill(0)=3
charisma=3
xlocation=0
ylocation=1
' lockeddoors$(0,0)=""
lockeddoors$(0,1)="e"
' lockeddoors$(1,2)=""
' lockeddoors$(1,0)=""
' lockeddoors$(1,1)=""
' lockeddoors$(1,2)=""
' lockeddoors$(2,0)=""
' lockeddoors$(2,1)=""
' lockeddoors$(2,2)=""
exits$(0,0)="s"
exits$(0,1)="esn"
exits$(0,2)="n"
exits$(1,0)="se"
exits$(1,1)="wens"
exits$(1,2)="ne"
exits$(2,0)="sw"
exits$(2,1)="wns"
exits$(2,2)="wn"
encounters(1,2)=1
encountername$(1,1)="Protestor"
encountername$(1,2)="Protestor"
encountername$(1,3)="Protestor"
encountername$(1,4)="Protestor"
encountername$(1,5)="Protestor"
encountername$(1,6)="Protestor"
encounterstr(1,1)=4
encounterstr(1,2)=4
encounterstr(1,3)=4
encounterstr(1,4)=3
encounterstr(1,5)=4
encounterstr(1,6)=4
END PROC
initGame[]
PROCEDURE printPointer
FOR c=1 TO maxoptions
LOCATE 0,optionsy+c
PRINT " "
NEXT
LOCATE 0,optionsy+optionspointer
PRINT ">"
END PROC
PROCEDURE printOptions
SHARED availableoptions
SHARED options
FOR c=1 TO maxoptions
IF availableoptions(c)=1 THEN
LOCATE 1,optionsy+c
PRINT options$(c)
ENDIF
NEXT
END PROC
PROCEDURE resetOptions
FOR c=1 TO maxoptions
availableoptions(c)=0
options$(c)=""
NEXT
END PROC
PROCEDURE optionsdown
FOR c=1 TO maxoptions
optionspointer=optionspointer+1
IF optionspointer>maxoptions THEN
optionspointer=1
ENDIF
IF availableoptions(optionspointer)=1 THEN
RETURN
ENDIF
NEXT
END PROC
PROCEDURE optionsup
done=0
FOR c=1 TO maxoptions
optionspointer=optionspointer-1
IF optionspointer<1 THEN
optionspointer=maxoptions
ENDIF
IF availableoptions(optionspointer)=1 THEN
RETURN
ENDIF
NEXT
END PROC
PROCEDURE updatedecide[l$]
IF l$="q" THEN
optionsup[]
printPointer[]
ENDIF
IF l$="a" THEN
optionsdown[]
printPointer[]
ENDIF
END PROC
PROCEDURE reprintCreateCharacterScreen
FOR c =1 TO maxoptions
IF options$(c)="Strength" THEN
LOCATE 11,optionsy+c
PRINT " "
LOCATE 11,optionsy+c
PRINT partystr(0)
ENDIF
IF options$(c)="Skill" THEN
LOCATE 7,optionsy+c
PRINT " "
LOCATE 7,optionsy+c
PRINT partyskill(0)
ENDIF
IF options$(c)="Charisma" THEN
LOCATE 11,optionsy+c
PRINT " "
LOCATE 11,optionsy+c
PRINT charisma
ENDIF
NEXT
LOCATE 18,18
PRINT " "
LOCATE 18,18
PRINT charPoints
END PROC
PROCEDURE initCharScreen
CLS
SHARED availableoptions
SHARED options$
LOCATE 0,0
resetOptions[]
optionspointer=2
PRINT "distribute points between"
PRINT "strength,skill and charisma."
LOCATE 0,18
charPoints=15
PRINT "char points left:"
availableoptions(2)=1
availableoptions(4)=1
availableoptions(6)=1
options$(2)="Strength"
options$(4)="Skill"
options$(6)="Charisma"
printOptions[]
printPointer[]
reprintCreateCharacterScreen[]
END PROC
PROCEDURE spendcharpoint
charPoints=charPoints-1
IF options$(optionspointer)="Strength" THEN
partystr(0)=partystr(0)+1
ENDIF
IF options$(optionspointer)="Skill" THEN
partyskill(0)=partyskill(0)+1
ENDIF
IF options$(optionspointer)="Charisma" THEN
charisma=charisma+1
ENDIF
reprintCreateCharacterScreen[]
END PROC
PROCEDURE retractcharpoint
IF options$(optionspointer)="Strength" AND partystr(0)>3 THEN
partystr(0)=partystr(0)-1
charPoints=charPoints+1
ENDIF
IF options$(optionspointer)="Skill" AND partyskill(0)>3 THEN
partyskill(0)=partyskill(0)-1
charPoints=charPoints+1
ENDIF
IF options$(optionspointer)="Charisma" AND charisma>3 THEN
charisma=charisma-1
charPoints=charPoints+1
ENDIF
reprintCreateCharacterScreen[]
END PROC
CONST createcharmode=1
CONST adventurMode=2
GLOBAL gamemode
gamemode=createcharmode
PROCEDURE printAdventureScreen
SHARED r$
SHARED availableoptions
SHARED options$
SHARED exits$
CLS
LOCATE 0,0
PRINT r$(xlocation,ylocation)
PRINT exits$(xlocation,ylocation)
PRINT MID(exits$(xlocation,ylocation),1,1)
PRINT MID(exits$(xlocation,ylocation),2,1)
PRINT MID(exits$(xlocation,ylocation),3,1)
FOR c=0 TO 3
IF MID(exits$(xlocation, ylocation),c,1)="n" THEN
options$(1)="Move North" :availableoptions(1)=1
ENDIF
IF MID(exits$(xlocation,ylocation),c,1)="e" THEN
options$(2)="Move East":availableoptions(2)=1
ENDIF
IF MID(exits$(xlocation, ylocation),c,1)="s" THEN
options$(3)="Move South":availableoptions(3)=1
ENDIF
IF MID(exits$(xlocation,ylocation),c)="w" THEN
options$(4)="Move West":availableoptions(4)=1
ENDIF
NEXT
printOptions[]
END PROC
PROCEDURE initAdventurMode
resetOptions[]
gamemode=adventurMode
printAdventureScreen[]
END PROC
PROCEDURE updateCreateCharMode[l$]
IF l$="p" AND charPoints>0 THEN
spendcharpoint[]
ENDIF
IF l$="o" THEN
retractcharpoint[]
ENDIF
IF l$=" " THEN
initAdventurMode[]
ENDIF
END PROC
PROCEDURE updateAdventurMode
END PROC
initCharScreen[]
WHILE 1
k$=INKEY$
updatedecide[k$]
IF gamemode=createcharmode THEN
updateCreateCharMode[k$]
ENDIF
IF gamemode=adventurMode THEN
updateAdventurMode[]
ENDIF
WEND
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/bug447.bas|bug447.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari bug447.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe bug447.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl bug447.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe bug447.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 bug447.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe bug447.bas -o example.prg
x64sc example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 bug447.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe bug447.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 bug447.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe bug447.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 bug447.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe bug447.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 bug447.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe bug447.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op bug447.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe bug447.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op bug447.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe bug447.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 bug447.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe bug447.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx bug447.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe bug447.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 bug447.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe bug447.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 bug447.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe bug447.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco bug447.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe bug447.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco bug447.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe bug447.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 bug447.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe bug447.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 bug447.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe bug447.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE |open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]