{{htmlmetatags>metatag-robots=()
metatag-title=(IMAGE BLITTING BASIC MASKING | ugBASIC User Manual)
metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum)
metatag-description=(An isomorphic language for retrocomputers)
metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png)
metatag-og:title=(IMAGE BLITTING BASIC MASKING | ugBASIC User Manual)
metatag-og:description=(An isomorphic language for retrocomputers)
}}
====== ugBASIC User Manual ======
===== IMAGE BLITTING BASIC MASKING =====
==== PURPOSE ====
A classic use for blitting is to render transparent sprites onto a background. In this example a background image, a sprite, and a 1-bit mask are used.
==== SOURCE CODE ====
PROCEDURE example ON ALL BUT VIC20, VG5000
BITMAP ENABLE(16)
DEFINE PALETTE NOT PRESERVE
CLS BLACK
mask := LOAD IMAGE("blit_mask.png") EXACT TRANSPARENCY BLACK OPACITY LIGHT WHITE
background := LOAD IMAGE("blit_background.png")
sprite := LOAD IMAGE("blit_sprite.png")
CONST x = ( SCREEN WIDTH - IMAGE WIDTH(background) ) \ #2
CONST y = ( SCREEN HEIGHT - IMAGE HEIGHT(background) ) \ #2
PUT IMAGE background AT x,y
REM In the first blit, the mask is blitted onto the background using
REM the raster operator AND. Because any value ANDed with 0 equals 0,
REM and any value ANDed with 1 is unchanged, black areas are created
REM where the actual sprites will appear, while leaving the rest of
REM the background alone.
BLIT bop1 AS ( ( SOURCE ) AND ( DESTINATION ) )
BLIT IMAGE mask AT x+10,y+10 WITH bop1
REM In the second blit, the sprite is blitted onto the newly altered
REM background using the raster operator of OR. Because any value
REM ORed with 0 is unchanged, the background is unaffected and the
REM black areas are filled with the actual sprite image.
BLIT bop2 AS ( ( ( INVERSE ( SOURCE 2 ) ) AND ( SOURCE 1 ) ) OR ( DESTINATION ) )
BLIT IMAGES sprite, mask AT x+10,y+10 WITH bop2
END PROC
CALL example ON ALL BUT VIC20, VG5000
==== SOURCE FILE ====
* ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/blit_basic_mask.bas|blit_basic_mask.bas]]''
==== HOW TO COMPILE AND RUN ====
The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atari blit_basic_mask.bas -o example.xex
altirra example.xex
# Windows
ugbc.atari.exe blit_basic_mask.bas -o example.xex
altirra example.xex
=== ATARI 600XL/800XL/1200XL/XG(SE) family ===
In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.atarixl blit_basic_mask.bas -o example.xex
altirra example.xex
# Windows
ugbc.atarixl.exe blit_basic_mask.bas -o example.xex
altirra example.xex
=== Commodore 64 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64 blit_basic_mask.bas -o example.prg
x64sc example.prg
# Windows
ugbc.c64.exe blit_basic_mask.bas -o example.prg
x64sc example.prg
=== Commodore 64+REU ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.c64reu blit_basic_mask.bas -o example.prg
x64sc -reu example.prg
# Windows
ugbc.c64reu.exe blit_basic_mask.bas -o example.prg
x64sc -reu example.prg
=== Commodore PLUS/4 ===
== Using YAPE ==
In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 blit_basic_mask.bas -o example.prg
yape example.prg
# Windows
ugbc.plus4.exe blit_basic_mask.bas -o example.prg
yape example.prg
== Using VICE ==
In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.plus4 blit_basic_mask.bas -o example.prg
xplus4 example.prg
# Windows
ugbc.plus4.exe blit_basic_mask.bas -o example.prg
xplus4 example.prg
=== Dragon 32 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d32 blit_basic_mask.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d32.exe blit_basic_mask.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== Dragon 64 ===
In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.d64 blit_basic_mask.bas -o example.bin
xroar -rompath (your rom path) example.bin
# Windows
ugbc.d64.exe blit_basic_mask.bas -o example.bin
xroar.exe -rompath (your rom path) example.bin
=== PC128 Olivetti Prodest ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op blit_basic_mask.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe blit_basic_mask.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Thomson MO5 ===
In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible.
Then, type this command on the command line and on the emulator:
# Linux
ugbc.pc128op blit_basic_mask.bas -o example.k7
dcmoto
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
# Windows
ugbc.pc128op.exe blit_basic_mask.bas -o example.k7
dcmoto
(choose example.k7)
(choose BASIC 128)
CLEAR,&H2FFF: LOADM"CASS:",R: EXEC
=== Commodore VIC-20 ===
In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.vic20 blit_basic_mask.bas -o example.prg
xvic --memory 24k example.prg
# Windows
ugbc.vic20.exe blit_basic_mask.bas -o example.prg
xvic --memory 24k example.prg
=== ZX Spectrum ===
In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.zx blit_basic_mask.bas -o example.tap
Speccy example.tap
# Windows
ugbc.zx.exe blit_basic_mask.bas -o example.tap
Speccy example.tap
=== MSX ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.msx1 blit_basic_mask.bas -o example.rom
openmsx -cart example.rom
# Windows
ugbc.msx1.exe blit_basic_mask.bas -o example.rom
openmsx -cart example.rom
== blueMSX ==
# Linux
ugbc.msx1 blit_basic_mask.bas -o example.rom
bluemsx example.rom
# Windows
ugbc.msx1.exe blit_basic_mask.bas -o example.rom
bluemsx example.rom
=== ColecoVision ===
In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
== openMSX ==
# Linux
ugbc.coleco blit_basic_mask.bas -o example.rom
openmsx -machine \"COL - ColecoVision\" -cart example.rom
# Windows
ugbc.coleco.exe blit_basic_mask.bas -o example.rom
bluemsx -machine \"COL - ColecoVision\" example.rom
== blueMSX ==
# Linux
ugbc.coleco blit_basic_mask.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
# Windows
ugbc.coleco.exe blit_basic_mask.bas -o example.rom
bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom
=== SEGA SC-3000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sc3000 blit_basic_mask.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
# Windows
ugbc.sc3000.exe blit_basic_mask.bas -o example.rom
bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom
=== SEGA SG-1000 ===
In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible.
Then, type this command on the command line:
# Linux
ugbc.sg1000 blit_basic_mask.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
# Windows
ugbc.sg1000.exe blit_basic_mask.bas -o example.rom
bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom
==== ANY PROBLEM? ====
If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE IMAGE BLITTING BASIC MASKING|open an issue]] for this example on GitHub. Thank you!===== POWERED BY =====
[[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]