{{htmlmetatags>metatag-robots=() metatag-title=(IMAGE BLITTING BASIC MASKING | ugBASIC User Manual) metatag-keywords=(ugBASIC,Commodore 64,Commodore PLUS/4,ZX Spectrum) metatag-description=(An isomorphic language for retrocomputers) metatag-media-og:image=(:ugbasic:logo-ugbasic-fb.png) metatag-og:title=(IMAGE BLITTING BASIC MASKING | ugBASIC User Manual) metatag-og:description=(An isomorphic language for retrocomputers) }} ====== ugBASIC User Manual ====== ===== IMAGE BLITTING BASIC MASKING ===== ==== PURPOSE ==== A classic use for blitting is to render transparent sprites onto a background. In this example a background image, a sprite, and a 1-bit mask are used. ==== SOURCE CODE ==== PROCEDURE example ON ALL BUT VIC20, VG5000 BITMAP ENABLE(16) DEFINE PALETTE NOT PRESERVE CLS BLACK mask := LOAD IMAGE("blit_mask.png") EXACT TRANSPARENCY BLACK OPACITY LIGHT WHITE background := LOAD IMAGE("blit_background.png") sprite := LOAD IMAGE("blit_sprite.png") CONST x = ( SCREEN WIDTH - IMAGE WIDTH(background) ) \ #2 CONST y = ( SCREEN HEIGHT - IMAGE HEIGHT(background) ) \ #2 PUT IMAGE background AT x,y REM In the first blit, the mask is blitted onto the background using REM the raster operator AND. Because any value ANDed with 0 equals 0, REM and any value ANDed with 1 is unchanged, black areas are created REM where the actual sprites will appear, while leaving the rest of REM the background alone. BLIT bop1 AS ( ( SOURCE ) AND ( DESTINATION ) ) BLIT IMAGE mask AT x+10,y+10 WITH bop1 REM In the second blit, the sprite is blitted onto the newly altered REM background using the raster operator of OR. Because any value REM ORed with 0 is unchanged, the background is unaffected and the REM black areas are filled with the actual sprite image. BLIT bop2 AS ( ( ( INVERSE ( SOURCE 2 ) ) AND ( SOURCE 1 ) ) OR ( DESTINATION ) ) BLIT IMAGES sprite, mask AT x+10,y+10 WITH bop2 END PROC CALL example ON ALL BUT VIC20, VG5000 ==== SOURCE FILE ==== * ''[[https://github.com/spotlessmind1975/ugbasic/tree/main/examples/blit_basic_mask.bas|blit_basic_mask.bas]]'' ==== HOW TO COMPILE AND RUN ==== The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using **[[https://spotlessmind1975.itch.io/ugbasic-ide|UGBASIC-IDE]]**, which allows you to compile the example with just one click.=== ATARI 400/800 family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atari blit_basic_mask.bas -o example.xex altirra example.xex # Windows ugbc.atari.exe blit_basic_mask.bas -o example.xex altirra example.xex === ATARI 600XL/800XL/1200XL/XG(SE) family === In order to compile and run the example, you need to have the Altirra emulator, and in particular that the ''altirra'' executable is accessible. Then, type this command on the command line: # Linux ugbc.atarixl blit_basic_mask.bas -o example.xex altirra example.xex # Windows ugbc.atarixl.exe blit_basic_mask.bas -o example.xex altirra example.xex === Commodore 64 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64 blit_basic_mask.bas -o example.prg x64sc example.prg # Windows ugbc.c64.exe blit_basic_mask.bas -o example.prg x64sc example.prg === Commodore 64+REU === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''x64sc'' executable is accessible. Then, type this command on the command line: # Linux ugbc.c64reu blit_basic_mask.bas -o example.prg x64sc -reu example.prg # Windows ugbc.c64reu.exe blit_basic_mask.bas -o example.prg x64sc -reu example.prg === Commodore PLUS/4 === == Using YAPE == In order to run the example, you need to have the YAPE emulator. In particular that the ''yape'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 blit_basic_mask.bas -o example.prg yape example.prg # Windows ugbc.plus4.exe blit_basic_mask.bas -o example.prg yape example.prg == Using VICE == In order to run the example, you need to have the VICE emulator. In particular that the ''xplus4'' executable is accessible. Then, type this command on the command line: # Linux ugbc.plus4 blit_basic_mask.bas -o example.prg xplus4 example.prg # Windows ugbc.plus4.exe blit_basic_mask.bas -o example.prg xplus4 example.prg === Dragon 32 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d32 blit_basic_mask.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d32.exe blit_basic_mask.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === Dragon 64 === In order to compile and run the example, you need to have the XROAR emulator, and in particular that the ''xroar'' executable is accessible. Then, type this command on the command line: # Linux ugbc.d64 blit_basic_mask.bas -o example.bin xroar -rompath (your rom path) example.bin # Windows ugbc.d64.exe blit_basic_mask.bas -o example.bin xroar.exe -rompath (your rom path) example.bin === PC128 Olivetti Prodest === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op blit_basic_mask.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe blit_basic_mask.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Thomson MO5 === In order to compile and run the example, you need to have the DCMOTO emulator, and in particular that the ''dcmoto'' executable is accessible. Then, type this command on the command line and on the emulator: # Linux ugbc.pc128op blit_basic_mask.bas -o example.k7 dcmoto (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC # Windows ugbc.pc128op.exe blit_basic_mask.bas -o example.k7 dcmoto (choose example.k7) (choose BASIC 128) CLEAR,&H2FFF: LOADM"CASS:",R: EXEC === Commodore VIC-20 === In order to compile and run the example, you need to have the VICE emulator, and in particular that the ''xvic'' executable is accessible. Then, type this command on the command line: # Linux ugbc.vic20 blit_basic_mask.bas -o example.prg xvic --memory 24k example.prg # Windows ugbc.vic20.exe blit_basic_mask.bas -o example.prg xvic --memory 24k example.prg === ZX Spectrum === In order to compile and run the example, you need to have the Speccy emulator, and in particular that the ''speccy'' executable is accessible. Then, type this command on the command line: # Linux ugbc.zx blit_basic_mask.bas -o example.tap Speccy example.tap # Windows ugbc.zx.exe blit_basic_mask.bas -o example.tap Speccy example.tap === MSX === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.msx1 blit_basic_mask.bas -o example.rom openmsx -cart example.rom # Windows ugbc.msx1.exe blit_basic_mask.bas -o example.rom openmsx -cart example.rom == blueMSX == # Linux ugbc.msx1 blit_basic_mask.bas -o example.rom bluemsx example.rom # Windows ugbc.msx1.exe blit_basic_mask.bas -o example.rom bluemsx example.rom === ColecoVision === In order to compile and run the example, you need to have the openMsx or the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: == openMSX == # Linux ugbc.coleco blit_basic_mask.bas -o example.rom openmsx -machine \"COL - ColecoVision\" -cart example.rom # Windows ugbc.coleco.exe blit_basic_mask.bas -o example.rom bluemsx -machine \"COL - ColecoVision\" example.rom == blueMSX == # Linux ugbc.coleco blit_basic_mask.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom # Windows ugbc.coleco.exe blit_basic_mask.bas -o example.rom bluemsx /machine \"COL - ColecoVision\" /rom1 example.rom === SEGA SC-3000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sc3000 blit_basic_mask.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom # Windows ugbc.sc3000.exe blit_basic_mask.bas -o example.rom bluemsx /machine \"SEGA - SC-3000\" /rom1 example.rom === SEGA SG-1000 === In order to compile and run the example, you need to have the BlueMSX emulator, and in particular that its executable is accessible. Then, type this command on the command line: # Linux ugbc.sg1000 blit_basic_mask.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom # Windows ugbc.sg1000.exe blit_basic_mask.bas -o example.rom bluemsx /machine \"SEGA - SG-1000\" /rom1 example.rom ==== ANY PROBLEM? ==== If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, [[https://github.com/spotlessmind1975/ugbasic/issues/new?title=IMPROVE IMAGE BLITTING BASIC MASKING|open an issue]] for this example on GitHub. Thank you!===== POWERED BY ===== [[:ugbasic:user:examples|{{ :ugbasic:user:logo-ugbasic.png?nolink&600 |}}]]